I was responding to Fugi, not you. There's a lot of platitude "CHANGE OR DIE!!!" going on, but the problem with evolution is beneficial changes are what let things survive. Everybody's got their own idea what is beneficial.
Well, the current trend line is negative. Unless you believe the trend line will reverse itself magically, something will have to be changed to alter the output.
If the trend line continues unaltered, I don't see how it doesn't reach zero. Slowly, or all at once one day when you reach the colony collapse threshold.
If you don't want to call that Change-or-Die, then call it what ever your like.
The only other alternative is to believe in magic. I do not believe in magic.
2 things about that- one day a week you're not going to get much meaningful out of it because it doesn't have time to play out over the course of a map rotation. Second, it's new and shiny so much like the WWI arena at first, there's motivation to check it out versus when it becomes the new default. Really it's the same thing as if you had the "2 side" and "3 side" arena running concurrently that you always say is unfair.
I simply was suggesting a careful stepwise dose testing. I would start with one day a week:
a. to assuage the fears of the players who fear too much change at once. Anyone can put up with anything for one day.
b. to make sure the whole thing doesn't immediately collapse.
You shiny new object fear is irrelevant, since as I said, it should just be a configuration, if 3 months down the road you realize it was a mistake, you drop CraterMA back in and flip the config param back to 3-sides.
But again, this is all irrelevant. You are stuck with 3-sides.
So, what exactly are you saying? Is the DCA Mafia the majority or not?
As I said. He should freeze this project in carbonite exactly as-is, put it on a shelf and leave it until the last player is planted, and spend his time on new games.