My testing experience was a slash attack across the entire formation from 4K above them and 9-3 oclock, no hits or damage to me but ack was going all over the place and I peppered them pretty well. Did a uturn after gaining some alt back and slashed through again from 11 - 6 oclock. Still no damage to me. I did saddle up on a B17 on the left side since the formation was pulling away from me and managed to bring that one down but got shot to pieces in the process by him and his friends. They got my eng, right aileron and placed some nice air conditioning in my wings. Managed to land it then reupped but couldn't take up a 190D again. I had to change planes then reupped and went back at them but noticed frame rates got so low for about 5 mins otw back that if I had a fight it would have been bad for me. Frame rates seemed to fix themselves and I was still otw back but then there were no more B17's.
That doesn't sound too unreasonable. The biggest concern was making to gunner too deadly. That is the typical complaint agains AI bombers. I think we can use that dispersion variable to dial-in the optimal range. We jsut need to play with it. I'm thinking it needs to be bumped up just a tad from what we ran in that test, IMHO. Not much.
I hit a bad frame rate period also near the end. I don't even think I was near the bombers at the time. Weird. Maybe that was when the last of the AI were killed and the server was unloading the mission.

During the battle when there were bombers and gunners firing and escorts around, was the FPS OK then? (I was way behind the formation most of hte time covering some stragglers.)
