Author Topic: It's back... Fortress Europe Returns February 1st, 2020  (Read 3433 times)

Offline Arlo

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Re: It's back... Fortress Europe Returns February 1st, 2020
« Reply #30 on: February 03, 2020, 10:49:36 AM »
and I'd like the drones to have the same skin in films    :(

If everyone flew default skin then they would.

Offline Nefarious

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There must also be a flyable computer available for Nefarious to do FSO. So he doesn't keep talking about it for eight and a half hours on Friday night!

Offline Alpo

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Re: It's back... Fortress Europe Returns February 1st, 2020
« Reply #32 on: February 04, 2020, 01:09:47 PM »
As opposed to the first run, once the escort was stripped, the bombers were more of a challenge to deal with.  I'm not sure it that was the setting of the AI guns being up a little or the fact that there were a lot more player formations tucked in with the AI.

The fact that the bombers were able to drop on target and return home says a lot IMHO, even with the Axis knowing target and route.
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Offline CptTrips

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Re: It's back... Fortress Europe Returns February 1st, 2020
« Reply #33 on: February 04, 2020, 01:18:02 PM »
As opposed to the first run, once the escort was stripped, the bombers were more of a challenge to deal with.  I'm not sure it that was the setting of the AI guns being up a little or the fact that there were a lot more player formations tucked in with the AI.

The fact that the bombers were able to drop on target and return home says a lot IMHO, even with the Axis knowing target and route.


I suspect the rest would not have made it back to England if launches had not been cut off 20 min before we reached drop.

There was only 1 fighter left to harass us on the hours flight home. 

Certainly higher than historical losses.  But fun anyway.   :D

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Offline Nefarious

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Re: It's back... Fortress Europe Returns February 1st, 2020
« Reply #34 on: February 04, 2020, 04:14:12 PM »
I suspect the rest would not have made it back to England if launches had not been cut off 20 min before we reached drop.

I agree. Had the A61 Spawn been open till T+60 like Frame 1 we would've subject to Luftwaffe attacks all the way up to target and probably would have suffered way more losses.

40 bombers out of 91 would be catastrophic losses for a Bomb Squadron/Group, I think it worked in Frame 2. But I don't think we'll always have the same results.
There must also be a flyable computer available for Nefarious to do FSO. So he doesn't keep talking about it for eight and a half hours on Friday night!

Offline Trev95

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Re: It's back... Fortress Europe Returns February 1st, 2020
« Reply #35 on: February 04, 2020, 05:41:33 PM »
I agree. Had the A61 Spawn been open till T+60 like Frame 1 we would've subject to Luftwaffe attacks all the way up to target and probably would have suffered way more losses.

40 bombers out of 91 would be catastrophic losses for a Bomb Squadron/Group, I think it worked in Frame 2. But I don't think we'll always have the same results.

If we had a few more Axis pilots the bombers would have been decimated.  If the Axis broke into small packs and launched attacks on the buffs, losses would have been catastrophic.  Maybe bring some loose structure to Fortress Europe like we see in FSO?
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Offline Chris79

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Re: It's back... Fortress Europe Returns February 1st, 2020
« Reply #36 on: February 04, 2020, 09:26:36 PM »
Well it was fun. May I suggest adding a more vertical component to buff formations.


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Offline CptTrips

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Re: It's back... Fortress Europe Returns February 1st, 2020
« Reply #37 on: February 04, 2020, 10:29:19 PM »
Well it was fun. May I suggest adding a more vertical component to buff formations.

The AI formation was roughly based on this diagram:



Our formation actually has more vertical separation than that.  ~880' vs 600'.

We are also wider.  ~2040' vs 1560'. 

Maybe the extra width gave the impression of less vertical separation. 

Of course humans kinda form up however they want.  I can't code that.  ;)

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Offline Shuffler

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Re: It's back... Fortress Europe Returns February 1st, 2020
« Reply #38 on: February 05, 2020, 12:25:30 AM »
The AI formation was roughly based on this diagram:

(Image removed from quote.)

Our formation actually has more vertical separation than that.  ~880' vs 600'.

We are also wider.  ~2040' vs 1560'. 

Maybe the extra width gave the impression of less vertical separation. 

Of course humans kinda form up however they want.  I can't code that.  ;)

It sure looked good. Nice work.
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