Again, as the snail said it's a really weird hill to die on like some people are, and to me it's just a QoL thing. Yes, I can get the information I want from the scrolling window or little dots on my dashboard but it is less friendly than it could be with a relatively simple change.
I disagree. The human eye is very attuned to color. It might scroll off, but you peripheral vision would catch a glimpse of a color you are interested in and you can scroll back up to see what it was. (The color-blind already have problems because color is used extensively in AH.)
A perma-squelch list would also be a relatively simple change. Hell, I had a 3rd party free utility 1/2 written that would allow you to mange a list of id's to squelch and you could run it after every log-in and it would squelch them all through key cmd automation sent to the AH process. I dropped it because I figured it would really piss off Hitech.
He didn't just forget to implement perma-squelch. There are social design reasons he doesn't want to provide it.
He didn't just accidentally add kill messages back to the system buffer. He is trying to achieve something. He didn't forget there is a trade-off between information saturation and creating a sense of arena activity. He was the one who originally removed it for that reason when we got to 500 players. I'm sure he debated the trade-off.
In a MMOG social design and social cues are as important as flight model.
Now he might make me look like an idiot the next patch
, but I think he should keep it for a while.
I would at least try colorization before allowing it to be removed.