You do not even see the bias in your own post, you make statements like this "How would you rank yourself against someone like Yucca?" you are making the huge assumptions of what you think better is. Your post shows a desire to measure the BEST (not sure what) you believe in the way someone flies. But you fail to define it.
The next issue is that you believe knowing how to tweak your score is NOT a skill? By definition knowing how to optimize your scoring is what the score system is measuring. Knowing how to optimize and then being able to execute scoring plan IS the game when trying for rank, it's not a system where the score is trying to measure some preconceived notion what some people of the best "Pilot".
HiTech
After reading the OP, I thought that was what he was looking for, a way to narrow down the scoring/ranking so that it showed the "better pilot". His statement......
So I started looking at the stats for the top 15 players. I think the metric calculation is odd. It sums your rank in K/D, K/Hour, K/Sortie, Hit%, and Damage Points. That means there are 4 categories out of the 5 that are normalized. At 1 point a person with 38 fighter kills for the tour was ranked 5th while the person ranked 4th and 6th had 400+ kills.
Hit% seems very arbitrary with large rank differences between 7% and 11%. Not sure why this would have equal weight in the rank with Kills, Damage, or K/D.
says to me that he wants to do away with the hit% because it doesnt help with naming the top fighter, after all some guy with 38 kills was ranked higher than guys with 400+
He goes on to say ...
If it were me I would have K/D, and damage points only. But I would weight the damage points by plane ENY differential. (You should get more points for killing a Dora in a P-40, than killing a P-40 in a Dora) or include Perks earned which is mostly the same thing.
which to me says he is looking for metric that will define a better fighter as in Killing a dora with a P40 takes more skill or is harder than the other way around so should be worth more.
I wasnt making any assumptions, but was just continuing to show the folly of trying to score/rank players as the "best" (what ever that is) fighter in the game, which is what I thought the OP was looking to do.
As for the tweaking of score, yes I guess you could call it another aspect of the game, much like the achievements and such. However I believe "most" people look at scoring/rank as more of an absolute, a defining stick to judge themselves as compared to others. In football a team with a 14-2 record is ranked higher than a team with a 10-6 record. The 14-2 team is not only ranked higher but is over all considered the "better" team.
If players come into this game and try to use the scoring and ranking system as the same type of yardstick they are getting false info due to the ability of
some players ability, or willingness to tweak their score.
Personally I couldnt care less about the score/ranking system. I think the OP was looking for adjustments to the system to show much better who was the better fighter pilot. The only part of the score/rank system I look at is
my data. I like to see my hit % but dont load up 50cals in bombers to tweak it, it is what it is and I fly and fight the same way month to month. This way I can see if Im getting a better "eye" from month to month. I like to see my damage % and like to keep track of total kills in a number of planes for when I hit mile stones...100, 500, 1000 and so on. I dont have the time, skill, or inclination to bother to make a run at "Top dog".
Basically my post was pointing out to the OP that the score/ranking system while setup to give even players that dont play a lot a chance to place high in different categories can be tweaked and can no way be used as a measuring stick to compare which fighter pilot is the "best" (what ever "best" is).