So not sure why hit percentage isn't a valid measure of skill.
For me it's not about skill, but whether it's a good Objective. It's a not a really bad objective...but as I said previously, If I'm on a fighter sortie, it discourages me from doing things that are productive. Killing a base gun, or town building, or strafing the map room seem like a productive things but it makes my Hit% worse.
Example: If you fly a K4 and average 2 kill/sortie. That's about 30 rounds per kill (using the 30mm). And if my hit percentage is 15%, I've landed 4.5 Rounds per kill. If I have 400 kills I've landed 1800 rounds and fired 12,000 rounds. A single ammo load also has 600 MG rounds which I use for OBJ. If I shoot 200 rounds per sortie at OBJ. (Then 200 sorties)X(200 Rounds/Sortie) = 40,000 Missed rounds in the Fighter Hit% Calculation. My hit % drops from 15% which I think is Top-10, to 3% which is >300th. Those are huge swings for what seems like a paltry number of rounds/sortie fired at field guns and map rooms in the course of helping defend a base, or take one.
It's not a bad Objective to have a high hit% but it seems hyper sensitive in some planes to attacking OBJ...Even if I'm hitting the OBJ.

Perhaps the calculation could be modified to not include hitting OBJ as "misses". Do not count OBJ as hits either.
