And a dozen or more players wish their vision of the game could be coded to force other players to play the way they want them to. But that's not a realistic answer. All the things you describe are possible. HT codes possibility. It's up to the players to take advantage of the game the way they see fit. And they will, whether it's what we desire or not is another thing entirely.
Having said that, Trev organizes 8th Air Force style heavy bombing raids in the MA. I will gladly CAP a CV that needs it, when it needs it (even as a CAP of one). I'm sure there are tankers that wanna roll against other tankers in a thunderous ground battle. But I won't force anyone to do something they don't want to and I sure won't ask HT to force them for me. I'm more of the inspire and lead type (or help others when they inspire and lead type). Sometimes you just gotta do it and hope others will follow.
Yup, all things are possible" however with the player base we have now it will NEVER happen with out a little coading help from HTC.
I truly believe that the builders/designers of this wonderful game wanted an EPIC battle game using extremely well modeled WWII equipment to create the types of game play I described above. I doubt they had NOE carpet bombing suicide runs as a top mission, nor did they look forward to the "tank battles" being nothing but a bunch of spawn camping. PLAYERS made this game what it is now. And what it is now is a slowly dying combat game.
HTC cant wait for the players to change how they play. Running from fights, avoiding combat.... in "the premier combat game"

bomb and bail, and combat "maneuvering" that pretty much consists of HO and runnnnnnnnnn! The need coading that promotes battles, missions, battle plans, group/squad tactics and so on. Not this horde or run mentality we have today.
The game has lost a lot of the depth it use to have due to players looking to cut corners instead of investing the time to learn to get better. The more these players basterize the game the fewer and fewer players we have, as well as the fewer players that stay when the come into try the game. New players are faced with a big learning curve, and on top of that all they see are hordes rolling bases which they are either under getting crushed, of part of and manage to do nothing as the "Aces" drop everything they need in a single pass. Or maybe they decide to fight and have their butts handed to them by the sharks that hover over any fight to pick and run to rack up a kill count so they look cool when they land.
If coading is added to slow the sharks, and add the depth maybe more of those newbies would stay. On the other hand HTC could totally ignore any thoughts they might have had for the game and just add air spawns, nukes and bring back F3 mode to match all the other crap arcade games out there.