zero tolerance for any new ideas
Are you speaking of the multiple player made suggestions that are implemented in the next release?
Simply because I disagree with your view about an idea, don't think I'm not always looking for player ideas.
Normally I don't post on topics like this because no matter what I give as reason people in favor will simply ignore my reasons and continue to argue for what they think is a good idea.
First you must realize that you and I do not have the same goals. You goal is to maximize players in the arena. The best way to accomplish your goal is to simply make all free. My ultimate goal is to maximize profits.
But This time I will break the normal and post my thoughts.
I do not believe it would have and positive effect on player conversion. (I.E. convert free to paying player)
Look at the augments in this thread about time to learn and frustration of not getting kills. So now you propose a new player fly a less capable plane to succeed?
And statements like this.
2 weeks is not enough, and the way they say it "Free to Play!" does nothing but piss off the new players because while technically you can play for free,
Are simply way off the mark, if a someone is angry that all parts are not free forever , then they would never be a subscriber no matter what we did. They would also be upset that all planes were not free.
It also ignores how the word free attached to the game entice people to download and try and take a look. If we did not use the free hook then the person you are describe who get pissed off, would never even download the game.
We do not even ask for your name while many free trials require a credit card and will automatically subscribe after the trial. You to come try Aces High no strings attached.
Now also do not think I believe everything is fine. The core issue remains how to raise the conversion % of players who down load to players who become a paying subscriber. With out raising this % any suggestion of advertise increase are not doable because the ROI on the advertising does not make it. We currently get plenty of people downloading and trying the game. The issue is that our conversion ratio is about 1/2 what it used to be. In reality the % is lower then when we advertised a lot, because simply finding us now (with out advertising ) means you are better disposed to become a subscriber. If I can find a way to double that conversion suddenly we are growing quickly again and advertising becomes worth the cost.
My current thoughts involve methods of forcing new players threw automated training thus giving them a felling of progressing and accomplishments before being thrown into the main arena.
HiTech