Whoa-Whoa! I am 24 I am a young guy still who plays this game. Most youngins are either working a lot, or something else. I am not a GVer at all, I suck at it in truth and just have lucky moments and that's it. I mostly fly, but will drive a gv when needed. For me it's personal preference if I want to fly and not drive GVs
Mostly "something else." There were plenty of young guys and even squeakers back in the day. They played plenty despite school and jobs.
That was back before there was so much other multi-player combat gaming alternatives. Now there is a lot of competition from deep pocket developers that produce products with superior graphics, faster gameplay, and monetization models that are more inline with their expectations today.
It's not so much a failure of AHIII, but the rise of the competition. Wiley is sorta right. It would take changes more than releasing a new skins pack to reverse the trend. That's not going to happen. I had hoped Pacific War could be a new platform to go a different direction, but the direction chosen was...not what I was hoping for.
It's not going to change in any material way at this point, IMHO. The numbers aren't coming back. But the remaining old AW/WB geezers will hang around until they take their final face-plant into a dirt-nap. Still, I opened the client just to check numbers Sat in the middle of the day. 80 players. 80. In the middle of a Sat afternoon. That was shocking even given it's Summer. And I bet a third of players were sitting in a tower or on auto-pilot yucking it up with their buddies. That's not a bad thing, but probably illustrative of why so many are not concerned with game play pacing or numbers. Intense action packed gameplay probably isn't the primary reason a lot come still. It's become mainly a social platform. Hanging out with guys they've known for 20 years. A cross somewhere between a lonely-grandpa-chat-room and a hospice.
It's a pity. The core simulation code is quite good. The VR implementation is superior. The graphics are not too bad really. I think there the main issue is the resolution of the terrain modelling. It's very blocky and makes the graphics look poorer that they are capable of. I understand the technical issues with the shear size of the maps, but a multi-resolution map design would do wonders with the existing graphics engine. High resolution around the bases and areas of interest, low resolutions in the vast empty areas. Currently it just has a very course, lego look to it.
Mainly the issue are gameplay design and monetization model. Those were both great in their day, but the market has moved on in 20 years.
If you are having fun, just enjoy it while it lasts. All products have a life cycle.
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