Can't get the grime/shading on a green drab B-17 skin to look correct. The image below shows the left wing appearance inside Photoshop and is identical to the bmp produced, but the inset shows how the wing appears in game - the game engine can't seem to handle translating a feathered gray/dk gray color against a green background. It takes the gray variations and translates them into either 1) brown/tan, 2) dark green, or 3) bluish green with a hard edge between the colors.
I'm baffled. I've spent hours playing with slightly different colors, opacities, brightness/contrast, adding noise layers, etc. It looks fine on the bmp but terrible once I inspect it in game. I haven't done a non-bare metal skin in a while - have you guys run into this before? Or is it just a problem with the B-17 somehow?
I'm using a flat black spec and power map for now, trying to eliminate as many possible causes as I can.
Thanks help!