Yes. There are two versions of it. The original VRNS is for use with SteamVR. I have that working with AH on my reverb G2. Don't think that's gonna work with an Oculus headset tho. That one only has yaw rotation tho and in incremental steps that you configure. So, no pitch rotation and no smooth rotation with that version. There was an experimental version that has smooth rotation. The rotation part works great but your head position is like ten feet tall and you can't adjust it.
The one for OpenXR is XRNS. That one has smooth rotation that adds pitch too. So it's really close to how TIR works. I use that in IL2 and MSFS.
Really saves on the neck!
The developer for these has been pretty scarce the last few months so not much has been added to them. They work.
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