Author Topic: Time for a new aircraft.  (Read 1693 times)

Offline Eagler

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Re: Time for a new aircraft.
« Reply #15 on: August 20, 2022, 06:30:39 AM »
We better live long and prosper while we wait...

 :cheers:

Eagler
"Masters of the Air" Scenario - JG27


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Offline thndregg

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Re: Time for a new aircraft.
« Reply #16 on: August 20, 2022, 07:30:26 AM »
I'd be fine with something as minor as fixing the aesthetic bugs of the B17 bombardier/navigator compartment. Others look great- some with working gauges (B29, B25, Ki67, etc.. etc..), even. Back in about 2016, after an update, the B17's compartment went goofy. At least the plane works.
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Offline nopoop

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Re: Time for a new aircraft.
« Reply #17 on: August 20, 2022, 09:33:22 AM »
What is the vulkin project ?
nopoop

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Offline Max

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Re: Time for a new aircraft.
« Reply #18 on: August 20, 2022, 11:10:55 AM »

Offline The Fugitive

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Offline CAV

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Re: Time for a new aircraft.
« Reply #20 on: August 20, 2022, 05:49:26 PM »


I would be happy with a few bug fixes like........ your tanks can't get inside a building and shoot out of it...........


CAV
"THE BATTLE Of BRITIAN" Scenario - RAF 41 Squadron

Offline icepac

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Re: Time for a new aircraft.
« Reply #21 on: August 26, 2022, 10:05:35 AM »
Beaufighter, more ju88 options, ki44 early to mid-war, mig3 (early war 400mph), pe2….etc.   

I185?

Offline Kini

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Re: Time for a new aircraft.
« Reply #22 on: August 26, 2022, 02:14:29 PM »
I did some coding for the revival of Planetside I as an ongoing community project last year.  Has that been discussed for AH in the past?  I'm assuming that outside of the artwork the the various vehicles has object modules that have properties and methods that are somewhat plug and play.
aka Target