It's a nice change of pace. It's called thinking outside the box. Moving objects became more visible. The only drawback i had, I felt compelled to drink hot chocolate, and did.
No matter who makes what, every object will be critiqued until the world goes flat. Go through the proper channels and make it anyway. Even real-life has flaws.
I'm not a fan of artistic maps, like pin-wheels and pizza's and stufff like that, I'm a realist, but others love them. And if that maintains a player base then it should be. Something I like and others hate is right around the corner.
>IMO< The best point is, the players are into the immersion and willing to contribute their passion to better the game/sim. Not every attempt will be successful, most will.
WWII took place over several diverse terrains, the most common being European. This country had this terrain, that country had another. It was somewhat different depending on what country you were fighting in. IMO I think consideration could be given to the size of the land mass(es) according to player base. A lot of small wars spread out, not too often big wars. And maybe that's what scenarios are for, but still.
2 cents