Author Topic: Microsoft discontinuing WMR  (Read 2378 times)

Offline Vulcan

  • Plutonium Member
  • *******
  • Posts: 9889
Re: Microsoft discontinuing WMR
« Reply #15 on: February 16, 2024, 03:13:36 PM »
Here is the bad news: the Quest 3/Virtual Desktop/Steam VR doesn't play well on my gpu. I don't know if the same is true with nVidia gpus.

I believe some of the image quality relates to codec used to encode the video stream, and the best code needs RTX series nvidia GPUs - and older nvidia GPUs are stuck with the lower quality codecs. Same might apply to your GPU.

Offline streakeagle

  • Silver Member
  • ****
  • Posts: 1024
      • Streak Eagle - Stephen's Website
Re: Microsoft discontinuing WMR
« Reply #16 on: February 20, 2024, 06:25:15 PM »
If you read one of the other threads near the top of the VR posts, this also happens to high end headsets like the aero, independent of the gpu. I don't know if the isssue is SteamVR or the headset driver, but I didn't have this problem in the past using Oculus Rift, Rift S, or the Reverb G2, only the Quest 3.
i5(4690K) MAXIMUS VII HERO(32 Gb RAM) GTX1080(8 Gb RAM) Win10 Home (64-bit)
OUR MISSION: PROTECT THE FORCE, GET THE PICTURES, ...AND KILL MIGS!