Everyone keeps talking about new players like people are too stupid to ask questions or figure things out. Thousands of players over the years figured out the radar system before it was made into the EZ mode awacs that ruined situational awareness. Most of you reading this thread figured it out. Where is this abundance of new players everyone keeps talking about? I see different names who are good sticks (returning players) but few (if any) new ones. Now there is a bunch of you saying people are basically too stupid to function without being spoon fed people’s exact location. When are we going to do that for GVs? Why don’t tanks appear on radar when I get within 6k? Clear what’s good for the goose should be good for the gander?
I mean, if we’re just going to make the game stupid, let’s make it totally stupid. Turn on F3. Make the lead sight available. Eliminate perks all together. Enable unlimited ammo and fuel for 163s at all bases. How about autopilot that shoots why enemy for you?
Well that's one of the reasons there's no new players: other games offer this and AH3 doesn't. I'm not complaining about this, I'm just pointing out a clear-cut difference.
Back when this game was popular, there weren't many other MMO air combat games and the ones that existed were worse. Now, you have War Thunder, World of Warplanes, etc. and they all do the things you suggest are ridiculous. Coincidentally, they have quite literally 1000x the number of players.
Players gravitate towards what's easy, because the average player is average and quite literally cannot absorb more without suffering performance drops. If there is anything that Dunning-Kruger has shown, it's that the average person is average and doesn't understand they're average nor do they understand how to identify it. Ergo, games that enable features that reduce nuanced complexity will generally have an increase in attractiveness. Reducing complexity increases perceived skill and success.
I mean, look at this tour and the stats required for Top 10. They've fallen so far compared to what was required just 5-6 years ago. I think the next highest fighter rank has < 3.0 k/d and almost 1 kill per sortie. 6 years ago, that wouldn't have made top 50 and likely not even top 100. 10 years ago, it wouldn't have even come close to the top 100.
Overall player skill and experience is nonexistent now, and that's for at least half of the current player base. If that's true (which it is), imagine how high the barrier to entry is for new players. Now realize players can go where nuance is reduced and they can get to the core of gameplay (fighting) near-instantly.
The average player age here is 60+, according to Hitech. The average gamer age is 34 and 52% of gamers are between the ages of 18 and 44, according to current marketing stats and poll results. Only 9% of gamers are in the 60+ crowd. A lot of the players here have certainly supported the game for a long time, but if you're not making changes to appeal to the current gaming group, you're not going to grow. It is what it is.