I wrote this up earlier this year but never posted it -
So here it is.
I suspect that we are all aware of the perception that some players may be ‘gaming’ the system to their advantage. I don’t know whether it actually happens or not, but it’s the perception that impacts some of the players. One example was a couple of days ago when Joeace launched a tiger2 and was killed on one shot. He launched another tiger 2, and the same thing happened.
I love the side switching concept to help with the ENY, but we still have ENY issues. I’ve done the side switching mode a few times and met a bunch of the other players and for the most part they are all the same mix if people, independent of the country. Over the past year, I have thought that one night a week should be auto side switching for everyone on the game (for example, maybe Sunday).
Is it possible to setup the arena on our Squad Nights, so there is no ENY, and we never die? That would be Tuesday night, and all the dickweeds would be able to fly all the planes they want without regard for ENY. I think the never-die thing is tongue in cheek, but it might be interesting to do that, or something similar (i.e. harden planes, etc). The dying, or getting killed stems from some of the strange behavior we see. One example, is there is a player that stalks our squad on Squad Night, comes up on B29’s and subsequently wipes out a whole dozen B17 players with a single B29 formation. When I fly B29s, they don’t seem to hold up that well under fire, and we can see that we are Pinging the opposing player (name rhymes with winetime).
I was thinking that perhaps on Tuesday Night you could run a hit count on any rounds that find their target on any shots from a Dickweed player and see whether we actually hit him or not (it’s possible that we are all delusional, since we’re the DickWeeds, after all)
Finally, I have to tell you that ENY drives me nuts. I really only fly a few planes, and don’t get much time on the game, so when I do finally get on, and I realize I can’t even get a B26 (eny 20), or a B17 (similar), it’s frustrating. From my perspective, I don’t care about my score, I just want to get on and run some missions. I would like to request that if we are going to continue to have ENY, that it gets capped at a low number (1 would be OK), seriously, maybe 12 or 14. If not all the time then at least during prime time. It’s not anyone’s fault that one country isn’t on the map, and I think more guys would stay on if there was a romp, while they win the map and move on.
When I was working a job back in the day, the Win-win was always stressed, as opposed to the win – lose. Aces is setup for victory or failure (i.e. win). I think eliminating ENY, and letting one country dominate another more often to win the map, will encourage more people to play. War, after all is not fair, and in real war, eny would occur early in the war an dissipate as one side gains an unstoppable advantage over the other. That’s why peace happens, so on that note, maybe start all teams with ENY early in the map, and every 15 minutes, or some increment of time, the ENY goes down for all sides at the same time. ( so in that scenario, start with 35, and in 12 hours, there is no ENY. ( mathematically, you could probably control the frequency of map changes with this method).
I think in summary, my suggestions are:
Rotate days for elimination of ENY,
one day a week for NO ENY
And another day for indestructible or ‘hardened’ vehicles, planes, etc.
Almost like a training arena, but with everyone on – pick you plane, learn to fly it without getting shot down, no charge for perk planes, and try to take bases without dying. You still run out of fuel, or ammo, so players could still go back to their base to re-arm, but I think a night like this might be fun and encourage more novice players to stick around to learn the complexities of the game.
One Day of ENY reversal on the map.
Start with an ENY of 35. Every 30 Mins, the ENY goes down by 1 on all countries, until after 24 hours, there is no more ENY.
Or, Reverse ENY, so that the most disadvantaged countries get the high ENY - Similar to how it is at the end of a war (Germany and Japan were Crippled late in the war), and they had a harder time bringing gear to the front lines; in real life, they tried the more advanced stuff (The Japanese Super Carrier, and the german Big Train Gun, 262, 163)