Author Topic: useless fire  (Read 119 times)

Offline Busher

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useless fire
« on: Yesterday at 10:09:52 PM »
Do rubber bullets really happen to players of this game?
Being male, an accident of birth. Being a man, a matter of age. Being a gentleman, a matter of choice.

Offline The Fugitive

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Re: useless fire
« Reply #1 on: Today at 07:29:31 AM »
Personally I dont think so.

From what I understand, you play the whole game on your front end (your computer) so what you see is what you get. Now what you see may be off a bit from what the other guy sees due to lag. This is why you hear some players complain "he couldnt have hit me from that angle!". From his front end he had the angle.

So playing the game on your computer, hits are registered on what you see and do. Those hits are put into a packet and sent through the servers then to the other guys computer and tells them they have been hit where and how hard.

"Rubber bullets" is an excuse that has been around for a long time. It is caused be how many drinks you had, how much smoke you have had, how close the "wife ack" is in your house, even the fart you thought nobody heard can effect your bullets. Aim is a fickle thing. Your trying to hit a moving target at an unknown speed from a moving platform with a known speed (if you really have time to monitor your speed), taking in to account the angels of closure and the effect of gravity on your rounds.

Basically sometimes you miss   :D

Offline FLS

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Re: useless fire
« Reply #2 on: Today at 09:51:43 AM »
If the packets with damage information get lost going back to the server or from the server to the other player, then you could have a problem, just like warping from position information getting lost. Connections that are generally good can degrade from storms, flooding, and damaged cables. It's the internet.

Offline Eagler

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Re: useless fire
« Reply #3 on: Today at 10:40:55 AM »
I like to blame my bad aim on my internet connection whether it's the reason or not  :joystick:

Eagler
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