Author Topic: RANGE GATE  (Read 627 times)

Offline 1Cane

  • Silver Member
  • ****
  • Posts: 910
RANGE GATE
« on: December 04, 2024, 09:47:13 AM »
Black Sea map while in land mode yellow range gate jumps will not steady while in 16" guns
                                                                      :joystick:
AkCaine

Offline JimmyD3

  • Platinum Member
  • ******
  • Posts: 4029
Re: RANGE GATE
« Reply #1 on: December 04, 2024, 03:29:40 PM »
What were you shooting at and where was it? Sea mode or Land Mode? :noid
Kenai77
CO Sic Puppies MWK
USAF 1971-76

Offline 1Cane

  • Silver Member
  • ****
  • Posts: 910
Re: RANGE GATE
« Reply #2 on: December 04, 2024, 03:38:35 PM »
Black Sea map while in<land mode> yellow range gate jumps will not steady while in 16" guns
                             
                                                                      :joystick:

Shore batt other gunner had same problem
AkCaine

Offline icepac

  • Platinum Member
  • ******
  • Posts: 7061
Re: RANGE GATE
« Reply #3 on: December 06, 2024, 12:15:11 PM »

It means you're traversing across exactly where you should be firing.

Offline Shane

  • Platinum Member
  • ******
  • Posts: 7713
Re: RANGE GATE
« Reply #4 on: December 07, 2024, 07:50:46 AM »
What were you shooting at and where was it? Sea mode or Land Mode? :noid

It happens in land mode vs certain shore batteries only - it's a result of how some batteries are placed on their mounds and surrounding terrain.  I'll start tracking when I encounter them; it seems to occur on certain newer maps.
Surrounded by suck and underwhelmed with mediocrity.
I'm always right, it just takes some poepl longer to come to that realization than others.
I'm not perfect, but I am closer to it than you are.
"...vox populi, vox dei..."  ~Alcuin ca. 798
Truth doesn't need exaggeration.

Offline 1Cane

  • Silver Member
  • ****
  • Posts: 910
Re: RANGE GATE
« Reply #5 on: December 09, 2024, 07:17:51 AM »
On Riftval map 8" guns work correctly in DX11.
In 16" range gate jumps when trying to change range not in turning turret!                                                         :old:
AkCaine

Offline JimmyD3

  • Platinum Member
  • ******
  • Posts: 4029
Re: RANGE GATE
« Reply #6 on: December 09, 2024, 12:30:38 PM »
IIRC, there are no 16" guns on Riftval map. The only 16" guns in the game are on the Battle Ships. :bolt:
Kenai77
CO Sic Puppies MWK
USAF 1971-76

Offline 1ijac

  • Silver Member
  • ****
  • Posts: 1000
Re: RANGE GATE
« Reply #7 on: December 10, 2024, 05:22:44 AM »
It's always on shore batteries on mounds where you are trying to elevate the range in land mode. The range will adjust up almost to the SB and then go down in distance.


One-eye
"One-Eye"

Offline 1Cane

  • Silver Member
  • ****
  • Posts: 910
Re: RANGE GATE
« Reply #8 on: December 10, 2024, 10:02:18 AM »
On Riftval map 8" guns work correctly in DX11.
In 16" range gate jumps when trying to change range not in turning turret!                                                         :old:
Original post was Black Sea map and 16" guns sorry I was not clear in discussing two separate maps
AkCaine