Author Topic: How collisions look - old film superimposed views  (Read 450 times)

Offline Shane

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How collisions look - old film superimposed views
« on: February 21, 2025, 08:38:55 PM »
Here's a .wmv of what a collision looks like when factoring in latency. Produced by Lusche to demonstrate collision modeling.

It came from this thread:  https://bbs.hitechcreations.com/smf/index.php/topic,241505.msg2940133.html#msg2940133

I re-downloaded the file, converted to .mp4 and attached below for future reference. 

« Last Edit: February 21, 2025, 08:41:40 PM by Shane »
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Offline Eagler

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Re: How collisions look - old film superimposed views
« Reply #1 on: February 22, 2025, 08:42:45 AM »
So what does it show?

Why the interest in this now?

Inquiring minds would like to know

Eagler
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Offline hitech

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Re: How collisions look - old film superimposed views
« Reply #2 on: February 22, 2025, 09:07:38 AM »
Here's a .wmv of what a collision looks like when factoring in latency. Produced by Lusche to demonstrate collision modeling.

It came from this thread:  https://bbs.hitechcreations.com/smf/index.php/topic,241505.msg2940133.html#msg2940133

I re-downloaded the file, converted to .mp4 and attached below for future reference.

Thanks

Offline The Fugitive

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Re: How collisions look - old film superimposed views
« Reply #3 on: February 22, 2025, 09:19:25 AM »
So what does it show?

Why the interest in this now?

Inquiring minds would like to know

Eagler

It shows a collision from both points of view, and why "the other guy didnt take damage".

The P47 is most likely AFK and flying along strait and steady, from his film/point of view the solid pony  (the one to the left) would be what he would see. At the point of collision from the ponys film/point of view the P47 doesnt take any damage because he sees the pony200+ feet to his right rear. The pony on the other hand does take damage because he smacked the tail of the P47 from his point of view.

So when players say both planes should take damage this show why they are wrong. The P47 didnt do anything and from his point of view wasnt even close to the pony ever in the sequence.

As to why Hitech wants it, who knows maybe he is writing a new manual for the game and want to include it in the "what you see is what you get" section.

Offline Shane

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Re: How collisions look - old film superimposed views
« Reply #4 on: February 22, 2025, 09:21:07 AM »
So what does it show? Why the interest in this now? Inquiring minds would like to know

Eagler

Beats me why now, but latency has always been a favorite topic of mine.  Perhaps the message system coad and the positional update coad are optimized/prioritized differently?

People still confuse latency (objects closer than they appear) with variance (warpies.)

The reason why a faster connect gets the short end on HO's and collisions is right there in the statement - faster connect; your death/dmg msgs gets to you first.

This is despite the "smoothing coad" that HTC has used to even out the latency differences. Comparing AW to AH - AH did a much better job of it; good enough for that coad to be valuable, afaik.

But... since coming back in '21, I have noticed some seeming loosening where it can get to the point of - "no way you got that shot!" vs some players who have outlier connections where many of us have cable and better routing to the servers. 

Ping times have been pretty constant for me even when I was playing regualrly in the early 2000's... I'd be seeing about 60ms... now 15-20 years on it's down to around 30ms.


150-200+ ms vs 30 ms connections have a more noticeable effect that it used to. Or maybe with less players, it's just become more noticeable?

I covered this topic a lot when I came back vs Judge; Skyyr was actually easier to fight and kill since he didn't lag as much as Judge did.  :noid

Here's some anecdotal evidence I have somewhat of a clue (by moot): " In my case it was him telling me he couldn't get my lag right, to set up his evasives. And truth be told (years after the fact :P) I was playing with some bad latency (but not variance) and he was pretty much the only one to notice it."

https://bbs.hitechcreations.com/smf/index.php/topic,254380.msg3138992/topicseen.html#msg3138992

« Last Edit: February 22, 2025, 09:26:11 AM by Shane »
Surrounded by suck and underwhelmed with mediocrity.
I'm always right, it just takes some poepl longer to come to that realization than others.
I'm not perfect, but I am closer to it than you are.
"...vox populi, vox dei..."  ~Alcuin ca. 798
Truth doesn't need exaggeration.

Offline JimmyD3

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Re: How collisions look - old film superimposed views
« Reply #5 on: February 22, 2025, 09:58:33 AM »
Great video find Shane, this needs to be viewed by every player in the game, it   :saluteclarifies a multitude of different issues. We done sir, and Thank you Lusche.   :salute
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Offline JumpMan23

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Re: How collisions look - old film superimposed views
« Reply #6 on: February 22, 2025, 02:41:27 PM »
Does the same concept apply to shooting? If the pony shot at the jug…and hit a wing….but from the jug perspective the shots were wide right..would the jug. Fly away with no damage?

Offline The Fugitive

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Re: How collisions look - old film superimposed views
« Reply #7 on: February 22, 2025, 03:14:17 PM »
Does the same concept apply to shooting? If the pony shot at the jug…and hit a wing….but from the jug perspective the shots were wide right..would the jug. Fly away with no damage?

If the pony had fired , from his view he would have had hits and those would have registered on the P47. Thats why Shane mentioned this....


But... since coming back in '21, I have noticed some seeming loosening where it can get to the point of - "no way you got that shot!" vs some players who have outlier connections where many of us have cable and better routing to the servers.



Had the P47 been looking back thats what he would have said.

Offline The Fugitive

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Re: How collisions look - old film superimposed views
« Reply #8 on: February 23, 2025, 12:24:10 PM »
The gif of a collision animation


« Last Edit: February 23, 2025, 12:51:54 PM by The Fugitive »

Offline Shane

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Re: How collisions look - old film superimposed views
« Reply #9 on: February 23, 2025, 12:40:15 PM »
The gif of a collision animation

works now.  :aok
« Last Edit: February 23, 2025, 01:39:38 PM by Shane »
Surrounded by suck and underwhelmed with mediocrity.
I'm always right, it just takes some poepl longer to come to that realization than others.
I'm not perfect, but I am closer to it than you are.
"...vox populi, vox dei..."  ~Alcuin ca. 798
Truth doesn't need exaggeration.