Author Topic: Updating Older Maps  (Read 1906 times)

Offline RotBaron

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Re: Updating Older Maps
« Reply #45 on: April 02, 2025, 10:51:47 AM »
Id say those are my 3 favorite maps! Kenai (Jimmy) just rebuilt NDIsles with some of the changes he has mentioned here. Its a bit harder to reset now but it has action all over the place. Many time the center island becomes a great furball. The last I heard Kenai was working on a rebuild of the Baltic map. These smaller maps generate more fights, less places to hide, thats what makes them the best ones.

Someone should run a poll… I remember seeing a few a long time ago.
They're casting their bait over there, see?

Offline JimmyD3

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Re: Updating Older Maps
« Reply #46 on: April 02, 2025, 01:25:12 PM »
Does this include town bridges and if not can we make that a thing?

You mean like destroying the bridges in town? If so, no. Town structures are off limits to map makers, same with base and strat structures. They have hard coding associate with them, as I understand it.
Kenai77
CO Sic Puppies MWK
USAF 1971-76

Offline Shuffler

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Re: Updating Older Maps
« Reply #47 on: April 03, 2025, 11:26:25 AM »
Knowing the crew around here... we would have a Hooters and a Harley dealership in every town otherwise.   :rofl
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Offline GOODBYE

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Re: Updating Older Maps
« Reply #48 on: April 04, 2025, 06:08:43 AM »
I think having the river and destructible bridges on some of the bases is great. Makes the game a little more dynamic when you can deny certain approaches

Offline JimmyD3

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Re: Updating Older Maps
« Reply #49 on: April 06, 2025, 09:46:51 AM »
Here is what I have done on Montis map so far.
Kenai77
CO Sic Puppies MWK
USAF 1971-76

Offline Randy1

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Re: Updating Older Maps
« Reply #50 on: April 06, 2025, 10:51:38 AM »
Knowing the crew around here... we would have a Hooters and a Harley dealership in every town otherwise.   :rofl

Hooters went tits up.

Offline Animl-AW

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Re: Updating Older Maps
« Reply #51 on: April 06, 2025, 11:51:18 AM »
I personally never rode my bike to hooters. Why be around something too young and ya can’t touch?

I’ll take a White Castle, for those drunk moments.

Offline Dadtallica

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Re: Updating Older Maps
« Reply #52 on: April 06, 2025, 06:14:53 PM »
You mean like destroying the bridges in town? If so, no. Town structures are off limits to map makers, same with base and strat structures. They have hard coding associate with them, as I understand it.

Well now you gotta get creative with towns lol. Can they be on an island away from the field?

Are the bridge objects only as long as the rivers they are over now or can they be combined to any length?
Back in 2022 after a loooooong break from 2010. Old name Ratpack, same for the BBS.

Squad I did the most tours with were the Excaliburs then The 172nd Rabid Dogs. Still trying to talk Illigaf, Coola, Oldman22, and Joecrow into coming back instead of being boring old farts!

Offline JimmyD3

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Re: Updating Older Maps
« Reply #53 on: April 07, 2025, 12:33:00 PM »
Well now you gotta get creative with towns lol. Can they be on an island away from the field?

Are the bridge objects only as long as the rivers they are over now or can they be combined to any length?

Well now I haven't thought of that before. :) I'll look into it,  that might be an added "feature" to a map.

Bridges can be combined into longer structures.  have completed a new bridge that is twice as long as the original. It takes some time and a good 3D graphics program, I use Ac3d which is what Hitech used in developing AH3.
Kenai77
CO Sic Puppies MWK
USAF 1971-76