Author Topic: Nothing New  (Read 1377 times)

Offline CptTrips

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Re: Nothing New
« Reply #75 on: April 30, 2025, 03:40:04 PM »
I completely agree with this in Arcade battles. I have only flown arcade battles a little bit and I would agree that it felt to me like it was the same plane with the stall speed, top speed and the turn rate adjusted for the skin of the model that was on it. You start in the air here and have multiple lives.

In realistic battles (the one I fly most often because I can get in, fight a battle and be out in 30 minutes) The flight models start to really change. If you pull hard on some planes and release the stick the nose will continue to rise while others will snap back to the velocity vector. Snap rolls and spin recovery start to be challenging on some models while still very easy on other models. You start on the ground and this is a one life event. This mode also has icons and autotrim.

Sim battles is a whole nother animal. I really like SB but it's more like a mini scenero and the fight can go on for on for hours. (Enduring Confrontation) You can get some aircraft into spins that are not recoverable. The early model F4Us for example will go into unrecoverable spins at low speed with high AOA where as the BF109 seems to be very easy to spin and recover from a spin at will. You start on the ground and this is a one life event. There are no icons or autotrim here.

Yeah, I guess I had only tried arcade mode which of course was not interesting.  Some weekend I'm bored I might have to DL it again and try the sim mode.

Toxic, psychotic, self-aggrandizing drama queens simply aren't worth me spending my time on.

Offline Oldman731

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Re: Nothing New
« Reply #76 on: April 30, 2025, 10:21:28 PM »
If you pull hard on some planes and release the stick the nose will continue to rise while others will snap back to the velocity vector.


This strikes me as unusual.

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Offline hazmatt

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Re: Nothing New
« Reply #77 on: May 01, 2025, 01:11:09 AM »

This strikes me as unusual.

- oldman
Maybe that isn't an accurate description. Maybe a better description would be that some snap back to the velocity vector more then others do? It's almost like the autotrim is not able to compensate immediately on some planes but does on others. Compared to arcade it's more like the trim was more involved in realistic battles but not as much as simulator battles.
« Last Edit: May 01, 2025, 03:05:12 AM by hazmatt »

Offline save

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Re: Nothing New
« Reply #78 on: May 01, 2025, 06:14:13 AM »

In realistic battles (the one I fly most often because I can get in, fight a battle and be out in 30 minutes) The flight models start to really change. If you pull hard on some planes and release the stick the nose will continue to rise while others will snap back to the velocity vector. Snap rolls and spin recovery start to be challenging on some models while still very easy on other models. You start on the ground and this is a one life event. This mode also has icons and autotrim.

Sim battles is a whole nother animal. I really like SB but it's more like a mini scenero and the fight can go on for on for hours. (Enduring Confrontation) You can get some aircraft into spins that are not recoverable. The early model F4Us for example will go into unrecoverable spins at low speed with high AOA where as the BF109 seems to be very easy to spin and recover from a spin at will. You start on the ground and this is a one life event. There are no icons or autotrim here.


WT air realistic has nothing to do with the Sim air battles, I was in the WT Beta for a while (mostly for Tanks though, due to my background during my service). Sim Air battles are ok as a flight simulator, where I put the "realistic" into the arcade class, most fly with xbox or mouse controllers-

I only do realistic Tanks combat in WT.

« Last Edit: May 01, 2025, 06:29:39 AM by save »
My ammo last for 6 Lancasters, or one Yak3.
"And the Yak 3 ,aka the "flying Yamato"..."
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Offline hazmatt

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Re: Nothing New
« Reply #79 on: May 01, 2025, 12:05:21 PM »
WT air realistic has nothing to do with the Sim air battles, I was in the WT Beta for a while (mostly for Tanks though, due to my background during my service). Sim Air battles are ok as a flight simulator, where I put the "realistic" into the arcade class, most fly with xbox or mouse controllers-

I only do realistic Tanks combat in WT.

I agree, that's why I said "it is a whole nother animal"

I tried the RT battle once or twice but I'm no so good in gvs and got slaughtered. Is the nuke available in the realistic gv or is that the sim gv battles? (is there a sim gv battle?)

I'm curious as to how the gv battles compare to AH3 gv battles. I feel I had a much better chance surving in AH3 in a gv then I did in WT. I enjoyed playing the AH3 gv stuff from time to time instead of feeling like cannon fodder in WT.

Offline save

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Re: Nothing New
« Reply #80 on: May 01, 2025, 04:41:17 PM »
In short,  realistic with better terrain types of maps, they are more limited in size during a normal map.
 
if you get penetrated, it might hurt a system, turret drive, gun barrel track etc that you need to repair (We talking seconds), not tedious, but unrealistic, and lose one or more crew, which increase repair time.

Penetration values and angles, trajectories, ammunition types you can load, are the most realistic part of WT tanks. Some ammunition types have explosive content in them.

You also have a Tank sim mode in the game, but its more of waiting game in a good position for other side to make a mistake, or force him to do it by capture parts of map.

Another  bad part  is you might meet cold war tanks in a later WWII tank unless you go into scenario type missions, also you get bombed alot in realistic tank games, but you have good AAA capabilties, in the game bracket I play (early wwII early cold war)
They have newer stuff , contemporary tanks and planes  but I like wwII tanks and planes (had enough of cold war during my service in the 80s, freezing my butt off in a tank the arctic part of Sweden
My ammo last for 6 Lancasters, or one Yak3.
"And the Yak 3 ,aka the "flying Yamato"..."
-Caldera

Offline hazmatt

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Re: Nothing New
« Reply #81 on: May 01, 2025, 05:06:17 PM »
In short,  realistic with better terrain types of maps, they are more limited in size during a normal map.
 
if you get penetrated, it might hurt a system, turret drive, gun barrel track etc that you need to repair (We talking seconds), not tedious, but unrealistic, and lose one or more crew, which increase repair time.

Penetration values and angles, trajectories, ammunition types you can load, are the most realistic part of WT tanks. Some ammunition types have explosive content in them.

You also have a Tank sim mode in the game, but its more of waiting game in a good position for other side to make a mistake, or force him to do it by capture parts of map.

Another  bad part  is you might meet cold war tanks in a later WWII tank unless you go into scenario type missions, also you get bombed alot in realistic tank games, but you have good AAA capabilties, in the game bracket I play (early wwII early cold war)
They have newer stuff , contemporary tanks and planes  but I like wwII tanks and planes (had enough of cold war during my service in the 80s, freezing my butt off in a tank the arctic part of Sweden

In my limited experience experience with tanks I've noticed that I do besst with tank destroyers (where you can penitrate frontal) or with light tanks (where you can flank them) all other tanks I sux at for the most part.

I'm curious about the nukes.  I mostly play SB air and RB air and I know there's no nukes there. I've seen the nukes deployed on youtube, is that only ground SB or iss that ground RB as well?

Offline save

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Re: Nothing New
« Reply #82 on: May 02, 2025, 12:19:19 PM »
@6.0 br and above if you can get enough SP ( ie kill 8-10 enemies ) to get access to the  nuke, you have to drop it over the inset map, and enemy fighters want to get you on the way there
My ammo last for 6 Lancasters, or one Yak3.
"And the Yak 3 ,aka the "flying Yamato"..."
-Caldera

Offline hazmatt

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Re: Nothing New
« Reply #83 on: May 02, 2025, 04:42:47 PM »
That's interesting. Maybe one day I'll get to nuke somebody lolz.

I found this video which shows how a sim battles match works with cockpit only views, icons only on friendly planes and only at very close range, no autotrim, engine management, no awacs etc.

https://www.youtube.com/watch?v=MbnV_UVZ0sk

« Last Edit: May 02, 2025, 05:19:18 PM by hazmatt »