I saw the arena easy started to try and download. It with the servers it would have taken me a while to get the map. I will look it up and download when I do not want the itch to fly and shoot someone
That's a valid observation and I should have led off with that information. The current download shows 2:40 total time. While still working on a terrain, it makes sense to leave some of the tools and utilities in the upload to help verify we experience the same things on the host that we see offline. These are removed in the final submission.
In way of explanation, when creating a new terrain, I use dozens of tools to help verify things and the clipboard map stays as an RGB bitmap until the final version when it usually becomes a much smaller 256 indexed bitmap. There are such useful things as one or more of the skyscrapers we have in Monday Night Madness that I use to help find things I need to verify during the build process. In this case things like the arc of fire for shore batteries, the start point, end points and intermediate points for roads and railroad tracks. The map room for locating GV spawn points.
I also use multiple large custom terrsets during development, for different purposes, sculpting hills, valleys and cliffs or touch up for shorelines. Also for verifying colors needed for exporting and importing splat maps used to set terrain tile types. These terrsets are large but temporary and are used one at a time during development. For instance, if you’d downloaded the terrain at a particular point in time, you would have seen every 660 foot yellow terrain square outlined in black lines and the braking fold angles drawn from corner to corner. This gives you a sense of scale when looking at the cliffs and rolling hills.
KONG, thanks you work on that issue. Kenai passed along your document and I’ve sent him a bitmap you might find useful for towns during development.