Author Topic: A v A  (Read 640 times)

Offline captain1ma

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Re: A v A
« Reply #15 on: May 21, 2025, 07:23:31 AM »
the AVA was and still is for the most part Axis vs Allies. its 2 sided and we always run it like that. we "try" to keep it as fair and even as possible, depending on what we do.

i do monday night madness in the SEA2 just for the logs. people want to see how many kills they get

i was 2 steps from doing the same with thursday night tank nights in the SEA2 but then Molsman came back and wanted to use the
AVA. i was good with that.

through many years of trials and tribulations and finding what works and what doesnt, we have a pretty good mix of battles that seems to have peoples interest.

Thursday Night Tank fights are working out great, now that we added the feature of neutral base capture and tank spawns right on top of the base to capture.

thursday nights has a pretty good following, but not good enough to justify much else. we can set the arena up with a few planes after thursday nights for anyone to enjoy, but it will probably be midwar planes that i use for monday night madness because they are pretty equal and pretty fair.

AVA will always be a 2 sided thing and its not just for GV's, its just theres not interest much interest in the planesets.


Offline The Fugitive

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Re: A v A
« Reply #16 on: May 21, 2025, 07:31:48 AM »
A V A on a rolling time frame 1939 to 1945 pls  :pray

The problem is you are one of a small minority of players that are interested in this. Like the original AvA there just isnt enough players to ever fill it out. You might as well just roll a custom arena and do it there when you want to get together with the other 4-8 players that like this.

I understand making these side events does interest some players but I cringe every time another one is mentioned. The numbers are low enough in the main arena and trying to pull players out to populate these other events hurts the numbers even more.

Offline TheBug

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Re: A v A
« Reply #17 on: May 21, 2025, 07:57:41 AM »
I miss the AvA of old.  Almost never flew the MA for a few years when I first came to AH.  It's ironic that Jaeger has a big hand in trying to keep it alive.
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Offline captain1ma

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Re: A v A
« Reply #18 on: May 21, 2025, 08:04:16 AM »
I miss the AvA of old.  Almost never flew the MA for a few years when I first came to AH.  It's ironic that Jaeger has a big hand in trying to keep it alive.

 :aok


I understand making these side events does interest some players but I cringe every time another one is mentioned. The numbers are low enough in the main arena and trying to pull players out to populate these other events hurts the numbers even more.

I find it interesting and almost ironic that people are worried about me and molsman taking away from the fun in the MA.

Offline Shane

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Re: A v A
« Reply #19 on: May 21, 2025, 08:14:50 AM »
The problem is you are one of a small minority of players that are interested in this. Like the original AvA there just isnt enough players to ever fill it out. You might as well just roll a custom arena and do it there when you want to get together with the other 4-8 players that like this.

I understand making these side events does interest some players but I cringe every time another one is mentioned. The numbers are low enough in the main arena and trying to pull players out to populate these other events hurts the numbers even more.

Actually, these are also probably keeping some of us around, so there's that.  Will it bring back former players?  Dunno, but could.
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Offline captain1ma

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Re: A v A
« Reply #20 on: May 21, 2025, 08:16:26 AM »
Actually, these are also probably keeping some of us around, so there's that.  Will it bring back former players?  Dunno, but could.

 :aok

Offline Lazerr

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Re: A v A
« Reply #21 on: May 21, 2025, 08:48:46 AM »
AvA or whatever..the numbers don't support a 3 sided war anymore as "winning the map" trumps game play/action these days which usually leaves one side..seems knights more than any other...twiddling their thumbs during prime time..

Last night on auto assign was as boring as it comes..

Eagler

Ended up deacking a rook town, and went back to white flag it.  Thankfully had someone fly a c47 over for the capture.  Ended up getting the Rooks attention and got a decent fight out of it for an hour or two.  Prior to that it was a snoozefest.  All of the knights were hitting a bishop country that put up almost no defense as they were being attacked by the entire rook country.

I'm not a huge fan of ground attack, but when situations like last night were happening,  it's up to us as players to change it.  Even if it means going against the grain a little bit.  I sure wasn't going to pile in with a group of 20 knights attacking a defenseless country.

Another issue was last night furball island bases we owned by only two countries, and the outer islands of that map are less than desirable for a fight as they now have annoying puffy ack towers.  Also from island to island has 0 gv spawns, which seems to detour attackers.

Like I mentioned in another post.  Just game mechanics and the maps working against the game.

Offline The Fugitive

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Re: A v A
« Reply #22 on: May 21, 2025, 09:22:17 AM »
:aok

I find it interesting and almost ironic that people are worried about me and molsman taking away from the fun in the MA.

Im not in any way suggesting you guys stop. As stated by others this may help bring in more players, which we should all be for.

I dislike holidays, summer, weddings, family picnics and so on because they too take numbers away from the MA.  :aok

Offline DmonSlyr

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Re: A v A
« Reply #23 on: May 21, 2025, 09:42:45 AM »
The maps were just too big for AvA with the #s. Had it used some of the older maps like Smog8, it would have worked out fine. You dont need a huge map for something that's only going to get 5-10 players maybe. 
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Offline captain1ma

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Re: A v A
« Reply #24 on: May 21, 2025, 09:50:06 AM »
The maps were just too big for AvA with the #s. Had it used some of the older maps like Smog8, it would have worked out fine. You dont need a huge map for something that's only going to get 5-10 players maybe.

the AVA has its own terrains that we've created ourselves. we can also use larger one and limit the battlefield. either one works!

Offline Yarbles

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Re: A v A
« Reply #25 on: May 21, 2025, 12:25:59 PM »
The problem is you are one of a small minority of players that are interested in this.

I did think perhaps people tended to just go where the numbers were but it appears I am wrong as this rarely comes up  :headscratch:.

In my mind I was and am playing WW2.

However Star Wars proved perhaps that the style and intensity and not the history is what people want.
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Offline Shuffler

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Re: A v A
« Reply #26 on: May 21, 2025, 02:58:15 PM »
No one suggested a FMN.

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Offline Eagler

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Re: A v A
« Reply #27 on: May 21, 2025, 03:38:45 PM »
Ended up deacking a rook town, and went back to white flag it.  Thankfully had someone fly a c47 over for the capture.  Ended up getting the Rooks attention and got a decent fight out of it for an hour or two.  Prior to that it was a snoozefest.  All of the knights were hitting a bishop country that put up almost no defense as they were being attacked by the entire rook country.

I'm not a huge fan of ground attack, but when situations like last night were happening,  it's up to us as players to change it.  Even if it means going against the grain a little bit.  I sure wasn't going to pile in with a group of 20 knights attacking a defenseless country.

Another issue was last night furball island bases we owned by only two countries, and the outer islands of that map are less than desirable for a fight as they now have annoying puffy ack towers.  Also from island to island has 0 gv spawns, which seems to detour attackers.

Like I mentioned in another post.  Just game mechanics and the maps working against the game.

After last night I will be moving to whatever country needed to insure as much action as possible for my hour btwn 8 and 9 est..

Still think the game would get a boost if it went to smaller maps with only two sides..sure couldn't make it any worse imo..

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Offline DmonSlyr

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Re: A v A
« Reply #28 on: May 21, 2025, 03:47:14 PM »
After last night I will be moving to whatever country needed to insure as much action as possible for my hour btwn 8 and 9 est..

Still think the game would get a boost if it went to smaller maps with only two sides..sure couldn't make it any worse imo..

Eagler
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Three sides is actually fine. But the smaller maps do help for off hours. People want to be in a battle, they dont want a huge map with tiny dars scattered all over where you fly for 20 minutes maybe getting 1 kill, or dying quickly from a Vet. Smaller maps can limit the ganging because it makes it easier for all 3 teams to mingle with each other. CV shore fights are some of the best since both sides dont really have to fly far and it's not all 190d and P51s bnz. Closer fields limit alt monkeys too. I know new maps are being built and that is great! But certain maps need to kick the can and a mixup of the rotation needs to happen.
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Offline Shuffler

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Re: A v A
« Reply #29 on: May 22, 2025, 04:06:09 PM »
There is only one side and that is whatever side I happen to be on at any given time while someone is discussing sides, no matter what side the side is.
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