Author Topic: The DCS F4U  (Read 2300 times)

Offline CptTrips

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Re: The DCS F4U
« Reply #150 on: June 26, 2025, 09:09:25 PM »
Ya but we never tout realism in Aces High like they do at DCS

Aces High never touts realism?

Is the potentiometer in the thumbstick all that different than a joystick?

Isn't it just a smaller joystick the way your joystick isn't the same size as an aircraft joystick.  You have a full length floor mounted stick?

« Last Edit: June 26, 2025, 09:12:54 PM by CptTrips »
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Offline Animl-AW

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Re: The DCS F4U
« Reply #151 on: June 26, 2025, 09:25:25 PM »
Aces High never touts realism?

Is the potentiometer in the thumbstick all that different than a joystick?

Isn't it just a smaller joystick the way your joystick isn't the same size as an aircraft joystick.  You have a full length floor mounted stick?

Stop looking at my butt

Offline CptTrips

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Re: The DCS F4U
« Reply #152 on: June 26, 2025, 09:28:10 PM »
Stop looking at my butt

Stop wearing it as a face.

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Offline AKIron

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Re: The DCS F4U
« Reply #153 on: June 26, 2025, 09:37:29 PM »
Ya but we never tout realism in Aces High like they do at DCS

Aside from Trips pointing out that a joystick on an xbox controller is exactly the same to a usb interface as a $500 replica of an aircraft controller who are "we" and "they"?   
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Offline AKIron

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Re: The DCS F4U
« Reply #154 on: June 26, 2025, 09:44:32 PM »
When you have tens of thousands of people, if not hundreds, playing a game, you're going to have a lot of diversity in how and why they do it. If it is "they" to which you refer then understand the context of your assertion.
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Offline Lusche

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Re: The DCS F4U
« Reply #155 on: June 26, 2025, 10:15:09 PM »
What about ME-163 or ME-262?

Well, the TA is simply my fav plane since childhood.

It would definitely be interesting to see the Komet modeled more realistically than it is in Aces High—where it's still more of a caricature than an accurate representation (but a very fun one  :t), but the proper combat environment would be missing.
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Offline CptTrips

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Re: The DCS F4U
« Reply #156 on: June 26, 2025, 10:32:34 PM »
It would definitely be interesting to see the Komet modeled more realistically than it is in Aces High—where it's still more of a caricature than an accurate representation (but a very fun one  :t), but the proper combat environment would be missing.

What does it need other than a mass B-17 formation?

I know... Horten 229  That would break your will.  ;)

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Offline Lusche

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Re: The DCS F4U
« Reply #157 on: June 26, 2025, 10:34:34 PM »
I know... Horten 229  That would break your will.  ;)



Absolutely not.  :)
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Offline Animl-AW

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Re: The DCS F4U
« Reply #158 on: June 26, 2025, 10:50:23 PM »
So, you’re saying your game sucks so bad that you spend normal play time in your game trying to destroy other’s game.

I think if HT wants you to kill his game you’re doing an awesome jobs. Too bad your game is too boring to spend time in. Ya know I bet all those bugs could get annoying.

You literally get up in the morning stay up late at night living on my every post, like right now. you lust for me don’t you?

Every time I post a video ya lose your ever loving minds.

Ain’t my revenue, please, continue, you make 15 yr old girls proud

#9 lined up yet?

Offline CptTrips

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Re: The DCS F4U
« Reply #159 on: June 26, 2025, 10:59:17 PM »
Every time I post a video ya lose your ever loving minds.

Who has even mentioned your video?

You know, the world doesn't actually revolve around you, Animl.

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Offline Animl-AW

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Re: The DCS F4U
« Reply #160 on: June 26, 2025, 11:09:01 PM »
Rent free

Offline CptTrips

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Re: The DCS F4U
« Reply #161 on: June 26, 2025, 11:34:08 PM »
Rent free

You've been such a good little girl helping to bump the thread to the top over and over today, I'm going to reward you with a nice video.  Just for you...



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Offline hazmatt

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Re: The DCS F4U
« Reply #162 on: Yesterday at 07:56:35 AM »
Its funny how they talk about "realism" at DCS, but I saw a riddit post today on how to setup your xbox controller to fly the new F4u.  :rofl

I'm not sure how the controller that somebody uses has anything to do with the realism of the sim. I have had some knockdown drag out fights in IL2 with very good pile-its that were using game controllers and I think most would say that IL2s flight model is a bit more realistic then AH3.

Also I know that some use game controllers to control MFFs and radar modes and things like that. Some of the later model aircraft in some of these sims have pretty complex systems. The most advanced aircraft I currently have is the early model A4 skyhawk and I know with it's basic RWR and countermeasures that it adds to the overall complexity.

Speaking of complexity. Does DCS model the AN/APS-13?

Offline AKIron

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Re: The DCS F4U
« Reply #163 on: Yesterday at 08:31:35 AM »
You've been such a good little girl helping to bump the thread to the top over and over today, I'm going to reward you with a nice video.  Just for you...



Amazing what can be done with simulations these days.
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Offline AKIron

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Re: The DCS F4U
« Reply #164 on: Yesterday at 08:34:56 AM »
Not the F4U but the complexity modeled in this plane (though it may never be finished) continually amazes me. I thought this was buggy until I figured it out. Sometimes you just gotta rtfm but I haven't had to resort to that yet.

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