Author Topic: AI Scenario Events  (Read 1653 times)

Offline CptTrips

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Re: AI Scenario Events
« Reply #15 on: June 29, 2025, 11:17:15 AM »
I'm not saying you are wrong, but 30 AI planes definitely seems more laggy than 10 players with formations on my end.

It would be worth more controlled tests.  I recollect that was mine and and Nef's conclusion at the time I had left the effort.  Maybe he learned more.  I think he was going to discuss it with HT.

I think Nef said someone had told him they saw that in a scenario with just human+slaves formations yet Nef and I never saw it in our AI only formation during extensive testing.  But maybe it is a load issue that needs enough other players to manifest.  If so, spacing those bomber groups out 4-5mi apart might alleviate a lot of that.

Ideally every event would be 500 live humans and no AI at all.  Humans will always be more fun to kill.
At the point you guys start running BoB events with 15 players, you might have to start compromising on some of those ideals out of practicality.

[Edit]  BTW, at the time Nef and I knew we would be or nearly be exceeding the capabilities.

It's not an excuse. ;)  The plan was going to be go wild and exceed the Vne so we can find it, then in future missions start dialing it back to a level the system can handle and stop at the highest count we can get with acceptable performance.

So we expected things to start to break down at those levels.  I'm not sure if Nef ever found the optimization point but it is prolly lower than were trying or space them out to lower the local load at any time.  But I had moved on, and later he moved on too. ;)


[EDIT AGAIN]

Kuya, if you wanted to start dabbling to build experience with the tech, I'd contact Nef and see if he can help you re-run some of his FE missions again.  They'll get you some experience with low effort and if you wanted to take it further those might be a good template to start editing from and using as an example.

$0.02.





« Last Edit: June 29, 2025, 11:26:49 AM by CptTrips »
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Offline CptTrips

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Re: AI Scenario Events
« Reply #16 on: June 29, 2025, 11:58:59 AM »
I'm not saying you are wrong, but 30 AI planes definitely seems more laggy than 10 players with formations on my end.

And I was referring to that weird back and forth movement of the slave bombers which is a separate weirdness other than just low regular FPS.  Go watch Animl's Masters of the Air vid for numerous examples of the back and forth dance.

Low FPS is just a straight function of of poly counts.  36 bombers and equal fighters all in one small area all shooting thousands of bullets in all direction at the same time, yeah, that's going to take a FPS hit.  So splitting those groups out to smaller numbers spaced apart should help with just raw FPS.




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Offline The Fugitive

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Re: AI Scenario Events
« Reply #17 on: June 29, 2025, 02:47:56 PM »
That's definitely part of it, but if the AI was able to run well enough to fit in with players, I'd be all for it. There's a net positive on using AI for fill slots in events for unpopular attack planes, but the AI we have is not suitable.

I'm not saying you are wrong, but 30 AI planes definitely seems more laggy than 10 players with formations on my end.

I understand the context in a scenario, but if you could have 50 more real players or 50 AI players in the next scenario, which would you prefer?

Offline CptTrips

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Re: AI Scenario Events
« Reply #18 on: June 29, 2025, 02:51:41 PM »
Ideally every event would be 500 live humans and no AI at all.  Humans will always be more fun to kill.
At the point you guys start running BoB events with 15 players, you might have to start compromising on some of those ideals out of practicality.
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Offline Devil 505

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Re: AI Scenario Events
« Reply #19 on: June 29, 2025, 03:50:38 PM »
I understand the context in a scenario, but if you could have 50 more real players or 50 AI players in the next scenario, which would you prefer?

Don't even need 50 real players to equate the 50 AI.

17 players in bombers will give us 51 planes. That in itself would be a big win.
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Offline CptTrips

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Re: AI Scenario Events
« Reply #20 on: June 29, 2025, 03:53:30 PM »
Don't even need 50 real players to equate the 50 AI.

17 players in bombers will give us 51 planes. That in itself would be a big win.

So 17 players and 34 AI bombers?
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Offline JimmyD3

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Re: AI Scenario Events
« Reply #21 on: June 29, 2025, 03:59:23 PM »
So 17 players and 34 AI bombers?

No, 17 formations = 51 planes.  :devil
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Offline CptTrips

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Re: AI Scenario Events
« Reply #22 on: June 29, 2025, 04:02:09 PM »
No, 17 formations = 51 planes.  :devil

Why not just turn off formations and have a pure human only formation?

Is it fun to shoot down AI bombers?

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Offline Devil 505

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Re: AI Scenario Events
« Reply #23 on: June 29, 2025, 04:11:39 PM »
Because the drones are less demanding on systems than individual players.

So if the desired number of bombers in an event is 50, you can get there with just 17 players rather than 50 solo planes.
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Offline CptTrips

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Re: AI Scenario Events
« Reply #24 on: June 29, 2025, 04:18:33 PM »
Because the drones are less demanding on systems than individual players.

I see what you're saying.

Is it fun to shoot down drones?

Well, nevermind.

In any case, Kuya.  I think you can see the answer.



« Last Edit: June 29, 2025, 04:24:42 PM by CptTrips »
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Offline Devil 505

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Re: AI Scenario Events
« Reply #25 on: June 29, 2025, 05:10:43 PM »
Is it fun to shoot down drones?

What's your point of asking?

Do you not understand that the drone is still connected to a real player?
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Offline Eagler

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Re: AI Scenario Events
« Reply #26 on: June 29, 2025, 05:13:11 PM »
All guns are firing..drone or human so there's no difference in AH

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Offline CptTrips

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Re: AI Scenario Events
« Reply #27 on: June 29, 2025, 05:19:02 PM »
What's your point of asking?

Do you not understand that the drone is still connected to a real player?

But flown by AI.

Instead of a static waypoint in a file, it is merely guiding to a dynamic wp being continually replotted.  But it is still an AI plane navigating to the same weigh point as if it came out of a file.

Any time you attack field ack, that is mostly AI. Ship guns mostly AI flak.

It would be a much more empty and sterile gaming environment without AI augmentation.  The questions isn't whether you should have AI augmentation, but how much and where.

But I don't care, so you guys do you.  I was just answering Kuya's question since he brought me up.

Don't bother, Kuya.




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Offline AKKuya

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Re: AI Scenario Events
« Reply #28 on: June 29, 2025, 05:22:07 PM »
Thanks Trips. 

I tried several years ago on making AI missions.  Didn't understand it.  No big deal.

Just thought that AI could enhance special events and give AI creators some form of canvas to utilize their imaginations.

This chapter has ended?

Offline CptTrips

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Re: AI Scenario Events
« Reply #29 on: June 29, 2025, 05:34:55 PM »
Just thought that AI could enhance special events and give AI creators some form of canvas to utilize their imaginations.

You might be right but there is a bias you won't get past.

And I don't think here are any AI creators are there? 

I showed Nef some stuff  but now he's gone.  You'll have to find someone to learn it from scratch again.

« Last Edit: June 29, 2025, 05:56:35 PM by CptTrips »
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