Author Topic: Thank you map guys  (Read 4609 times)

Offline oTRALFZo

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Re: Thank you map guys
« Reply #15 on: July 16, 2025, 07:18:21 AM »
Even if the entire task group has been destroyed, LVTs and PTs can continue to be launched there until the CV respawns somewhere else. Once that happens, the base that was taken is vulnerable to a take-back and usually there is a horde determined to do so vs. some GV defenders grimly hanging on with minimal air cover. A lot of fun for both sides!
This has happened once and MAYBE twice in all my years of playing this game where a significant force stopped the resupply, took a town and was able to bring troops OR being successful in defending against. More often than not, there is the attitude of why do we have to defend when I see 2 guys already there  or attack it if all but almost impossible.

The numbers now a days do not constitute any reason to have this go unfixed. Its a cheap, cheesy and very gamey way of "winning" and needs to go.
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Offline molybdenum

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Re: Thank you map guys
« Reply #16 on: July 17, 2025, 11:06:53 AM »
This has happened once and MAYBE twice in all my years of playing this game where a significant force stopped the resupply, took a town and was able to bring troops OR being successful in defending against. More often than not, there is the attitude of why do we have to defend when I see 2 guys already there  or attack it if all but almost impossible.


Don't know where you've been, the successful defense happens a lot. Stopping resup is rare, but making the boat that is permitting that resup respawn is a matter of course. And then the base is typically an active but relatively easy take-back.

Offline oTRALFZo

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Re: Thank you map guys
« Reply #17 on: July 22, 2025, 11:40:37 AM »
Stopping resup is rare
Exactly my point. Especially when the object is a port and ship respawns giving just a few minutes before it gets put back to feet dry spawn.

This is used more than using it as a means to fight. Its just the same 2 guys up/drop/rinse repeat. On the defensive side, they got it so no need for me to help. On the offensive side, Why should I attack this if I am just going to be killed by ack?
****Let the beatings begin***

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Offline Dadtallica

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Re: Thank you map guys
« Reply #18 on: July 22, 2025, 01:39:12 PM »
I spend a lot of time attacking troop factories and base barracks to stop tales and resups.

Why not just add a damage modifier to the shop that institutes a down time relative to the ship damage % and strat %?
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Offline oTRALFZo

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Re: Thank you map guys
« Reply #19 on: July 22, 2025, 02:03:15 PM »
I spend a lot of time attacking troop factories and base barracks to stop tales and resups.

Why not just add a damage modifier to the shop that institutes a down time relative to the ship damage % and strat %?
Nice idea but I am sure going back to way it was intended to do would be much easier.

LVTs are NOT meant to spawn directly on land. They are slow and vulnerable but given some patience, they will do the job that was intended. 
****Let the beatings begin***

We're not happy until you are not happy

in game name: Tralfaz

Offline Dadtallica

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Re: Thank you map guys
« Reply #20 on: July 22, 2025, 04:23:09 PM »
It’s also just a game.
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Back in 2022 after a loooooong break from 2010. Old name Ratpack, same for the BBS. Old squads, Excaliburs, 172nd Rabid Dawgs.

Offline fudgums

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Re: Thank you map guys
« Reply #21 on: July 22, 2025, 05:05:39 PM »
I have 1000 of hours into this game, it’s surpassed that, this is life.
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Offline Eagler

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Re: Thank you map guys
« Reply #22 on: July 22, 2025, 05:13:16 PM »
Life is a game

 :cheers:

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