I think AI would run more players out of the game. It would disturb the naturalness of the arena and players would absolutely hate getting owned by them.
Different people in this thread are making different suggestions.
IF the AI is limited to a bomber formation, that is very constrained.
Think of the bomber formation as flying airfield. Instead of capture, the goal it to stop before it reached the target. The formation become a focal point for both factions fighters to converge upon. Dogfights ensue.
The gunners of the formation are a mixture of human and AI gunner the way a field might have ack manned or AI or mixed.
This is just an airfield on the move.
If you are getting owned by AI bombers, then I suspect you are doing something wrong.
If you limited the trial to the most hated terrains anyway, what is the harm?
If you tried it on Oceana, Bowl, or Crater, and it failed, what was the harm?
If it made those hated terrains a lot more fun, then maybe you have a new tool in your belt to shape and focus dwindling numbers in one place so they can find each other to fight?
If also might cut down on runners. An interceptor can run on contact with the escorts if he wants to, but then the bombers make it to their target and there will be pain as a result.
The escorts can run away if they want, but then they get to watch the interceptors butcher their bomber formation and the mission fails and pain is not inflicted on the enemy.
Again, if you tried it on Oceana, Bowl, or Crater, what is the risk? Worst possible case is those terrain remain hated but you are already there.
$0.02.