The problem is how many current players would be priced out due to low performing PC equipment if AH went to a better graphics engine.
My guess is the poly count would need to be increased just enough to allow better than what we have, not go full tilt. Then replace a few items to modernize it more, like explosions, maybe terrain tiles resolution, OR new terrain tiles. Going to a new 3d engine like UR may take several months, depending on many things.
Poly count is crucial in 3D game development as it directly impacts performance, framing rates, and rendering efficiency. Managing poly count ensures optimal resource utilization, balancing visual intricacies with smooth gameplay.
The engine we have now may be capable of turning poly up a notch. But as well all know,... you tweak it to the slowest so you do not lose too many players. Right now it will play on slower machines. But the slower machines then may have gotten better since the current count was established. I think we have some headroom to toy with.