Author Topic: Numbers Creeping up  (Read 1435 times)

Offline CptTrips

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Re: Numbers Creeping up
« Reply #30 on: October 20, 2025, 12:37:11 PM »
And this is what you get when you will only have a 2 sides.

As opposed to what you get with 3-sides already.

Toxic, psychotic, self-aggrandizing drama queens simply aren't worth me spending my time on.

Offline LilMak

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Re: Numbers Creeping up
« Reply #31 on: October 20, 2025, 12:40:26 PM »
I blame proximity radar for 95% of the utterly lame gameplay. I used to fly towards hordes and still have fun because I could carve some of them up before getting overwhelmed. Now that doesn’t happen. The SECOND I show up alone in icon range of an enemy I have every single fighter within two sectors flying straight for me like sharks who smell blood in the water. I can’t see them on the map but they can see me. Pickers use proximity radar to avoid any kind of jeopardy for themselves as well as single out easy targets. The result is particularly timid game play where a horde of fighters who have zero interest in any kind of base capture use the radar to pad their score. On the rare occasions I actually show up with any kind of altitude (20k+), entire groups will turn for home and wait for me to engage anyone to turn back only once I’m occupied. And they know immediately if I turned away before they can see my dot or icon on the horizon. Another effect is me having to fly a whole sector towards a horde that is basically stationary because they’re all waiting for someone else to set them up for easy picks. Now people like me who had fun smashing their head against the wall of a large group are hopelessly overwhelmed almost every time we try. The result is players abandoning fights that might otherwise have stuck around. They either log or go somewhere else which exacerbates the three sided war with two teams almost perpetually ganging the other. So, not only does the ganged side have to deal with numbers, they’re being picked relentlessly by timid players in late war and perked rides who have nearly zero accountability. Then there’s the BS that GVs give my location and direction of flight if I just happen to fly over them. So even if I want to up from a base that’s in trouble and want to get to 500ft, some guy asleep in an M3 points me out on the entire enemy’s map and I can’t even see his icon because he’s parked in a rose bush. The proximity radar setting is absolutely ruining the ability to sustain any kind of defense because it overwhelmingly favors the side with numbers.

Turn off magic proximity radar and make it viable to have any hope for outnumbered defenders to have a chance to even slow large groups until help can arrive. Or at least make it semi-fun for horde fighters like me to get a kill or two before being hopelessly steamrolled.
"When caught by the enemy in large force the best policy is to fight like hell until you can decide what to do next."
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Offline CptTrips

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Re: Numbers Creeping up
« Reply #32 on: October 20, 2025, 12:43:02 PM »
Turn off magic proximity radar and make it viable to have any hope for outnumbered defenders to have a chance to even slow large groups until help can arrive. Or at least make it semi-fun for horde fighters like me to get a kill or two before being hopelessly steamrolled.

Or perhaps allow ProxDar for the low side but remove it from the high side as leverage to balance.

Toxic, psychotic, self-aggrandizing drama queens simply aren't worth me spending my time on.

Offline LilMak

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Re: Numbers Creeping up
« Reply #33 on: October 20, 2025, 12:49:06 PM »
Or perhaps allow ProxDar for the low side but remove it from the high side as leverage to balance.
Not if you’re on the ganged side who has 21 logged on and the other two have 20 each. You’re still fighting 2:1 without magic radar.

Just revert to darbar and radar rings like it used to be. Maybe update the darbar so it’s nearly instant so you can still find a fight.
« Last Edit: October 20, 2025, 12:51:09 PM by LilMak »
"When caught by the enemy in large force the best policy is to fight like hell until you can decide what to do next."
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P-47 pilot 56th Fighter Group.

Offline Eagler

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Re: Numbers Creeping up
« Reply #34 on: October 20, 2025, 01:00:16 PM »
And this is what you get when you will only have a 2 sides.

Not sure what to do if the losers would pile up on one side just to win the map..

If the game can't be fun with only two sides with today's numbers I don't see how anyone thinks it can work with 3 sides...

I make it work for my nightly hour as it just takes one good fight - win or lose - to make my night..

I guess I am the oddball  :joystick:

Eagler
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Offline LilMak

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Re: Numbers Creeping up
« Reply #35 on: October 20, 2025, 01:12:05 PM »
Not sure what to do if the losers would pile up on one side just to win the map..

If the game can't be fun with only two sides with today's numbers I don't see how anyone thinks it can work with 3 sides...

I make it work for my nightly hour as it just takes one good fight - win or lose - to make my night..

I guess I am the oddball  :joystick:

Eagler
You are not the oddball. All I want is a few good fights and they’re harder to come by. And I will preach that it’s the proximity radar that is mostly to blame until the game fizzles out.
"When caught by the enemy in large force the best policy is to fight like hell until you can decide what to do next."
~Hub Zemke
P-47 pilot 56th Fighter Group.

Offline DmonSlyr

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Re: Numbers Creeping up
« Reply #36 on: October 20, 2025, 01:35:09 PM »
I blame proximity radar for 95% of the utterly lame gameplay. I used to fly towards hordes and still have fun because I could carve some of them up before getting overwhelmed. Now that doesn’t happen. The SECOND I show up alone in icon range of an enemy I have every single fighter within two sectors flying straight for me like sharks who smell blood in the water. I can’t see them on the map but they can see me. Pickers use proximity radar to avoid any kind of jeopardy for themselves as well as single out easy targets. The result is particularly timid game play where a horde of fighters who have zero interest in any kind of base capture use the radar to pad their score. On the rare occasions I actually show up with any kind of altitude (20k+), entire groups will turn for home and wait for me to engage anyone to turn back only once I’m occupied. And they know immediately if I turned away before they can see my dot or icon on the horizon. Another effect is me having to fly a whole sector towards a horde that is basically stationary because they’re all waiting for someone else to set them up for easy picks. Now people like me who had fun smashing their head against the wall of a large group are hopelessly overwhelmed almost every time we try. The result is players abandoning fights that might otherwise have stuck around. They either log or go somewhere else which exacerbates the three sided war with two teams almost perpetually ganging the other. So, not only does the ganged side have to deal with numbers, they’re being picked relentlessly by timid players in late war and perked rides who have nearly zero accountability. Then there’s the BS that GVs give my location and direction of flight if I just happen to fly over them. So even if I want to up from a base that’s in trouble and want to get to 500ft, some guy asleep in an M3 points me out on the entire enemy’s map and I can’t even see his icon because he’s parked in a rose bush. The proximity radar setting is absolutely ruining the ability to sustain any kind of defense because it overwhelmingly favors the side with numbers.

Turn off magic proximity radar and make it viable to have any hope for outnumbered defenders to have a chance to even slow large groups until help can arrive. Or at least make it semi-fun for horde fighters like me to get a kill or two before being hopelessly steamrolled.

I second a lot of this. I also think the kill count messages ruin it too. They get to all know its me after I shoot their buddy so they can set up and know how to engange meanwhile I dont have the same advantage of knowing who im fighting and I just hate that it gives away my position.

A good point made there with the other team not even flying out anymore. They want you to fly 10 minutes to their field and get 12k so they can be there at 12k too and then their whole team gangs you once the high 190D and yak3 engage. So you've just spend like 15 minutes only to end up with a conga line behind you because they cant fly off and go find other guys to shoot. Its crazy watching 6 guys on 1 lonely friendly next to the enemy field because they refuse to fly out without 4 other guys to hold their hand. Couple this with so many vets in the easiest planes.. I just havent really been interested in the MA lately, which is fine, gives me an excuse to play some new BF6.
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Online oTRALFZo

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Re: Numbers Creeping up
« Reply #37 on: October 20, 2025, 01:38:15 PM »
As opposed to what you get with 3-sides already.
3rd option at least gives me choice and what I usually do if knights are getting pummbled by the other 2 sides is switch to start a front with other 2 that are not attacking each other. In the very least, you get a manageable situation of maybe 1 or 2 upping to defend instead of trying to fight off a bunch of lemmings.

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Offline Animl-AW

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Re: Numbers Creeping up
« Reply #38 on: October 20, 2025, 02:02:17 PM »
Here what I see as a problem in AH.
Unlike other games its not really up to the remaining players to save a game. We’re asking those who need to be policed to police the game and save it. Absurd. That is not the best way to rely on competitive nature humans. We’ve watched this problem to proceed via denial for a long time now. That denial has just come home to roost.

We been through this in repeat cycle of deflection to wack-a-mole settings dispute to solve a human nature problem. Again, its up to the players to save the game. That is not going well.

I am not a believer in hasty settings just to find a workaround so they can keep the SOP.

As I see it, either the players develop the discipline to prevent the down fall, or they don’t. So far, they don’t.

Changing for 2-3 days will not cut it.

Stop blaming HT, stop blaming the game and settings, the problem is a majority is off the rails. And HT is expected to fix your bad habits? No. Its up to you to make it or break it. Stick in denial and kiss it good bye. Wake the F up. :)
« Last Edit: October 20, 2025, 02:05:06 PM by Animl-AW »
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Offline JimmyD3

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Re: Numbers Creeping up
« Reply #39 on: October 20, 2025, 02:05:27 PM »
Every player that gets in the Main Arena, is guilty of contributing to this issue, NO ONE is innocent.
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Offline Eagler

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Re: Numbers Creeping up
« Reply #40 on: October 20, 2025, 02:13:33 PM »
Should have the option to remove your name from the kill messages from the buffer..some live for that and would not like it if they didn't see their name in lights..

Eagler
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Offline Animl-AW

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Re: Numbers Creeping up
« Reply #41 on: October 20, 2025, 02:14:02 PM »
Every player that gets in the Main Arena, is guilty of contributing to this issue, NO ONE is innocent.

While I agree the nits just don’t have the force, even if they have the mentality
This is equalized on that statement. Equalizing is oart of denial, we all see its not equal.

Thats a trap door comment escape hatch of deflection because your squad absolutely plays a role.

Stay in denial and kiss it good bye. I stand by this

No offense intended. Stop the denial, its not helping, it makes it worse. Just stop, please
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Offline JimmyD3

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Re: Numbers Creeping up
« Reply #42 on: October 20, 2025, 02:16:07 PM »
While I agree the nits just don’t have the force, even if they have the mentality
This is equalized on that statement. Equalizing is oart of denial, we all see its not equal.

Thats a trap door comment escape hatch of deflection because your squad absolutely plays a role.

Stay in denial and kiss it good bye. I stand by this

No offense intended. Stop the denial, its not helping, it makes it worse. Just stop, please

No offense taken, but I have no answer for this issue either. BTW you are right, just last week Bishops had 50% of the Knight bases!! For what?? I had just logged on, saw the situation, got on country  pitched a fit and logged off. As I said we are ALL guilty.
« Last Edit: October 20, 2025, 02:20:21 PM by JimmyD3 »
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Offline Eagler

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Re: Numbers Creeping up
« Reply #43 on: October 20, 2025, 02:18:11 PM »
Guess all knights should switch to the lowest side thus making it a 2 sided game...

Problem with that is that then both rook and bishop would ignore each other and go after the empty knight bases...

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Offline LilMak

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Re: Numbers Creeping up
« Reply #44 on: October 20, 2025, 02:18:29 PM »
I second a lot of this. I also think the kill count messages ruin it too. They get to all know its me after I shoot their buddy so they can set up and know how to engange meanwhile I dont have the same advantage of knowing who im fighting and I just hate that it gives away my position.

A good point made there with the other team not even flying out anymore. They want you to fly 10 minutes to their field and get 12k so they can be there at 12k too and then their whole team gangs you once the high 190D and yak3 engage. So you've just spend like 15 minutes only to end up with a conga line behind you because they cant fly off and go find other guys to shoot. Its crazy watching 6 guys on 1 lonely friendly next to the enemy field because they refuse to fly out without 4 other guys to hold their hand. Couple this with so many vets in the easiest planes.. I just havent really been interested in the MA lately, which is fine, gives me an excuse to play some new BF6.
You’re absolutely right. Not only are we getting ganged while outnumbered but have to fly 10 minutes to their base for the pleasure. At first sight of me, they dive for ack and 2 or 3 guys a couple miles back use dar to bounce me while it’s happening. Then I’m fighting 4 or 5 while trying to avoid ack as well. After the inevitable, I relaunch and have to fly 10 minutes to their base to get raped again because few have the balls to be the first one in line to leave the safety of home/numbers/bait. Before proximity radar I would have some semblance of a chance to take one or two out and even the odds a bit. Now, if I don’t score a kill in the first turn or two, I’m likely going to get dog piled.
"When caught by the enemy in large force the best policy is to fight like hell until you can decide what to do next."
~Hub Zemke
P-47 pilot 56th Fighter Group.