Author Topic: AI Pilots  (Read 91244 times)

Offline AKIron

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Re: AI Pilots
« Reply #135 on: October 27, 2026, 01:44:41 PM »
To expound on that a bit, score achieved in bombers grants rank over AI bombers, GV score over AI GV, etc...
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Offline oTRALFZo

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Re: AI Pilots
« Reply #136 on: October 27, 2026, 01:52:55 PM »
As it is now, the human aspect will drive this game to the ground. Look at the early AM numbers which is symbolic of what happens when players have a choice.

I have seen players on the tail end getting hoarded to the point they can either log or join the horde. The numbers will never balance themselves out creating a crazy toxic environment.
Personally, if I have time during the early mornings, I have fun fighting the horde and love the imbalanced #s. Folks that play this game religiously do get frustrated and I don't blame them.

AI can be used to balance things out. I dont see any issue with it and am a bit confused because it is already part of the game with auto acks and factory AAA. Why not use it for other uses? I can understand getting shot down by a bot would be kind of lame, I think there are some good scenarios we can implement it.   
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Offline Dadtallica

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Re: AI Pilots
« Reply #137 on: October 27, 2026, 02:22:29 PM »
As it is now, the human aspect will drive this game to the ground. Look at the early AM numbers which is symbolic of what happens when players have a choice.

I have seen players on the tail end getting hoarded to the point they can either log or join the horde. The numbers will never balance themselves out creating a crazy toxic environment.
Personally, if I have time during the early mornings, I have fun fighting the horde and love the imbalanced #s. Folks that play this game religiously do get frustrated and I don't blame them.

AI can be used to balance things out. I dont see any issue with it and am a bit confused because it is already part of the game with auto acks and factory AAA. Why not use it for other uses? I can understand getting shot down by a bot would be kind of lame, I think there are some good scenarios we can implement it.   

I think every airfield and vehicle base should have auto puffy ack and I say that as someone who regularly likes to pork these things.
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Offline popeye

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Re: AI Pilots
« Reply #138 on: October 27, 2026, 04:58:57 PM »
According to my last talk with Hitech, this has been fixed. So we should see the destruction of the convoys, trains and Tug/barges, impact the affected base/strat down time. Hopefully we will see it in the next update.  :rock

As I read the release notes, it seems that enabling the convoys, trains, and barges will increase the need for player resuppliers, rather than replace them, by extending the down times.  Not what I am suggesting, but we will see how it goes.
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Offline Oldman731

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Re: AI Pilots
« Reply #139 on: October 27, 2026, 10:00:16 PM »
I dont see any issue with it and am a bit confused because it is already part of the game with auto acks and factory AAA. Why not use it for other uses?


Makes sense to me.

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Offline Slade

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Re: AI Pilots
« Reply #140 on: November 01, 2026, 06:38:49 AM »
THIS
Quote
As it is now, the human aspect will drive this game to the ground. Look at the early AM numbers which is symbolic of what happens when players have a choice. ...  AI can be used to balance things out. I dont see any issue with it and am a bit confused because it is already part of the game with auto acks and factory AAA.

It would be for very low number times when AI haters are probably not on.

Thank you for moving forward on AI pilots during low number times. :salute
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Offline Eagler

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Re: AI Pilots
« Reply #141 on: November 01, 2026, 06:57:26 AM »
I think AI could be added continuously throughout the game to each side to keep the numbers say at 50 per side..

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Offline AKKuya

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Re: AI Pilots
« Reply #142 on: November 01, 2026, 09:46:03 AM »
All it takes is someone to start designing the missions for the terrains and submitting them to Hitech for approval and implementation.
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Offline Slade

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Re: AI Pilots
« Reply #143 on: November 02, 2026, 02:19:22 PM »
Quote
All it takes is someone to start designing the missions for the terrains and submitting them to Hitech for approval and implementation.

1. Can an existing map me made to use AI pilots?

2. If not, can you steer us to the instructions on how to create a map that will use AI pilots please?

Thank you.  :salute
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Offline hitech

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Re: AI Pilots
« Reply #144 on: November 02, 2026, 02:58:04 PM »
1. Can an existing map me made to use AI pilots?

2. If not, can you steer us to the instructions on how to create a map that will use AI pilots please?

Thank you.  :salute

Have you ever been in the Western Front or Mission arenas?

HiTech

Offline AKKuya

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Re: AI Pilots
« Reply #145 on: November 02, 2026, 11:04:38 PM »
Have you ever been in the Western Front or Mission arenas?

HiTech

I have seen what CapTrips has done for the Western Front. 

All it takes is someone to start designing the missions for the terrains and submitting them to Hitech for approval and implementation.

The Western Front is why I posted this.
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