Author Topic: Mountbatten Melee 42 - Frame 3 logs are up  (Read 188 times)

Offline Alpo

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Mountbatten Melee 42 - Frame 3 logs are up
« on: Yesterday at 12:12:26 AM »
 :salute
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Offline MDStampf93

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Re: Mountbatten Melee 42 - Frame 3 logs are up
« Reply #1 on: Yesterday at 01:08:46 AM »
Good solid fun this frame.

 :salute
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Offline AKpizzle

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Re: Mountbatten Melee 42 - Frame 3 logs are up
« Reply #2 on: Yesterday at 08:46:13 AM »

Offline MDStampf93

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Re: Mountbatten Melee 42 - Frame 3 logs are up
« Reply #3 on: Yesterday at 05:52:38 PM »
Unsure what’s funny about even numbers this time…

“lol”
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Offline Molsman

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Re: Mountbatten Melee 42 - Frame 3 logs are up
« Reply #4 on: Yesterday at 07:22:11 PM »
Have to say if the entire Month was like Frame 3 this Event probably would of been alot more fun.

Just my 2cents

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Offline AKpizzle

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Re: Mountbatten Melee 42 - Frame 3 logs are up
« Reply #5 on: Yesterday at 07:42:32 PM »
Unsure what’s funny about even numbers this time…

“lol”

lets see..

reduced fleet number to 1
5-15 minute float time to shore
axis air spawn moved closer to fight
axis ignoring defense of airfield entirely
oops, technical difficulties leading to a 30 second head start for axis
oops, the cv didn't spawn correctly

seemed like a massive overcorrection to compensate for axis 'bad time' during frame 1 and 2, which probably couldve been fixed just by nixing feetdry spawns

instead of the axis bailing out early, it was the allies this time. nobody wants to fly an FSO like that one. its only fun for the winning team. if you guys want a furball just make an FSO dedicated to furballs.

just my 2 cents

Offline Devil 505

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Re: Mountbatten Melee 42 - Frame 3 logs are up
« Reply #6 on: Yesterday at 07:49:52 PM »
lets see..

reduced fleet number to 1
5-15 minute float time to shore
axis air spawn moved closer to fight
axis ignoring defense of airfield entirely
oops, technical difficulties leading to a 30 second head start for axis
oops, the cv didn't spawn correctly

seemed like a massive overcorrection to compensate for axis 'bad time' during frame 1 and 2, which probably couldve been fixed just by nixing feetdry spawns

instead of the axis bailing out early, it was the allies this time. nobody wants to fly an FSO like that one. its only fun for the winning team. if you guys want a furball just make an FSO dedicated to furballs.

just my 2 cents

It took all those changes and a squad forcing it's way to the outnumbered side just to get things fair - and then your team cut and ran.
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Offline AKpizzle

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Re: Mountbatten Melee 42 - Frame 3 logs are up
« Reply #7 on: Yesterday at 10:13:43 PM »
It took all those changes and a squad forcing it's way to the outnumbered side just to get things fair - and then your team cut and ran.

yeah you go ahead and pretend like frame 2 didnt close logs early for the same reason. just shows that axis 'cut and run' when things dont go their way either. almost like everyone wants a fair game.

the numbers shouldve been balanced from the get-go and all of those concessions wouldnt have been made. concessions that were made because axis had words to say about them. the cumulative effect was pretty apparent.

shouldve either balanced the numbers by taking a squad (and neutering allied ability to fly fighters) or by dropping feet-dry spawn during frame 2. everything else was excess.

its fine when axis make their complaints, but im a bad guy when i bring it up. just goes to show why some things are in the state they are. im not posting anymore about it. its obvious what the problem was and why it turned out the way it did. so go off or dont, it doesnt matter to me.
« Last Edit: Yesterday at 10:16:43 PM by AKpizzle »

Offline Spikes

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Re: Mountbatten Melee 42 - Frame 3 logs are up
« Reply #8 on: Yesterday at 10:20:15 PM »

shouldve either balanced the numbers by taking a squad (and neutering allied ability to fly fighters) or by dropping feet-dry spawn during frame 2. everything else was excess.
No disagreement here. But nobody participating in this thread had the authority to do that. The only person who did have the authority is in the same squadron as you.
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Offline AKKuya

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Re: Mountbatten Melee 42 - Frame 3 logs are up
« Reply #9 on: Yesterday at 11:06:48 PM »
The Design had the Spirit of Good Intentions.  There was what looked good on paper.  There was no public posting prior to Frame 1 with any concerns after Design posting.

There were no public postings on any issues after Frames 1 and 2.  It seems this was handled in private.  Transparency is crucial to the integrity of the game.

This is where the failure of the November FSO stems from. 



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