Author Topic: T34 over use?  (Read 6939 times)

Offline CAV

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Re: T34 over use?
« Reply #30 on: December 29, 2025, 04:27:02 PM »
So I asked Mr Google about the probability of a first round hit with a t-34/85.........

and got this.

Historical data and Soviet firing tables indicate that the first-round hit probability for a T-34/85 against a tank-sized target at 1,000 yards (approximately 914 meters) is roughly 45.3% under ideal conditions.

Of course ideal conditions are...


The target's not moving
The T34 was not moving
And the Gunner knew ahead of time the exact range to the Target.

Certainly makes you wonder about some of the gunnery skills we see in AcesHigh.

332nd Fighter Group, Tuskegee Airmen - Red Tails

Offline icepac

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Re: T34 over use?
« Reply #31 on: December 30, 2025, 06:16:35 AM »

Just make sure to not target the turret because many were forged and much stronger than most other turrets.   

Ferry Porsche detailed his inspections of captured T34s.

Offline LilMak

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Re: T34 over use?
« Reply #32 on: December 30, 2025, 10:55:09 AM »
I like the idea of making the ordinance cost something.
I kinda like the idea of making everything cost something. Before everyone freaks out, let me explain…

I’ve advocated for a two tiered system in the past. Where the game is free with an extremely limited hangar selection without a subscription. You could still earn perks for rides outside that limited selection. For example, P-40 might be free but you can use perks you save to buy a P-51. Additional perks could be purchased from HT at any time if you desired. The big caveat to that (and to encourage new/retention of subs) would be current perked rides would be totally off limits for free players. It would allow people to grind it out for free and earn perks for “good” rides. Give HT another income stream from perk purchases. And also allow people to really get into the big playground without committing funds to learn. I believe the steam release failed because the game was pegged as “free” but you couldn’t get into MA.

Would it be a bloodbath for the new players? Probably. But some would get the addiction and stay. Some old players might return as casual players that don’t have the time to invest anymore. Also many would start throwing money at perks because they want to be competitive to a point that they just start subs. It could also get more players into scenarios/FSO/Monday night madness because they get to fly planes for free that would require perks.
"When caught by the enemy in large force the best policy is to fight like hell until you can decide what to do next."
~Hub Zemke
P-47 pilot 56th Fighter Group.

Offline Shuffler

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Re: T34 over use?
« Reply #33 on: December 30, 2025, 11:02:03 AM »
Never liked the pay yourself good games. Buying heavy armor, cloaking, etc. That seems to be where it needs to keep the income flowing.
80th FS "Headhunters"

S.A.P.P.- Secret Association Of P-38 Pilots (Lightning In A Bottle)

Offline knorB

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Re: T34 over use?
« Reply #34 on: December 30, 2025, 12:16:51 PM »
Just make sure to not target the turret because many were forged and much stronger than most other turrets.   

Ferry Porsche detailed his inspections of captured T34s.

Truth be told about ww2 built T34s is the Russians over hardened their armor. While you wouldn't pen it, it would fracture.

Offline icepac

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Re: T34 over use?
« Reply #35 on: December 30, 2025, 01:19:01 PM »

That was heat treating of welded or cast cupolas.     

Offline LilMak

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Re: T34 over use?
« Reply #36 on: December 30, 2025, 01:43:45 PM »
Never liked the pay yourself good games. Buying heavy armor, cloaking, etc. That seems to be where it needs to keep the income flowing.
Agreed for the most part. However, my proposal really wouldn’t be changing much here other than to provide discounted entry for what’s already available. I always felt like the trial period really wasn’t enough to get people hooked on the game. Where things go wrong (pay to win) is when you start changing performance through something like purchased field mods. Examples would be something stupid like adding an extra couple cannons that were never there, increasing ammo loads, extra armor, or jatos for a speed boost. I also wouldn't be a fan of personal skins which seems to be the bread and butter of some games. Purple glow-in-the-dark Yak3s would definitely be lame.

But you could incentivize participation and play by handing out perks. Like (just spitballing) you could give out perks for people who participate in events and such.
"When caught by the enemy in large force the best policy is to fight like hell until you can decide what to do next."
~Hub Zemke
P-47 pilot 56th Fighter Group.