Author Topic: Honest Information on Competition WW2 Games  (Read 19394 times)

Offline hazmatt

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Re: Honest Information on Competition WW2 Games
« Reply #15 on: January 02, 2026, 09:37:01 AM »
I think AH is just too much of an investment of time for the youth these days with their ADHD, instant gratification needs and easy/cheaper ways to get the fun they need from an online game..

A2A with ww2 planes is about as difficult as it comes..

Most ww2 action I see in DCS and IL2 videos is A2G not A2A..

AH is the best a2a going when the numbers/map combo falls just right imo

Nothing beats its VR implementation either..

Can't speak of anything concerning the gv world as that is not my cup of tea..

Eagler

I'm not sure I agree with you about the first two points. The missile flinging adds a whole level of complexity and I think ADHD people like me enjoy that. Do I keep my radar off and try to get close enough to fire a heatseaker? Do I lock on and light up the enemies RWR and lob long range shots at him? Do I keep the radar on TWS and hope I can sneak one in? Notching and missile defense and the need for terrain masking changing the whole "getting bounced" dynamic. I never thought I'd enjoy the missile flinging but now that I've learned the ability to defeat the early missiles I find it more fun. I still get sniped by some of the long range radar guided missiles but I've figured out that I tend to live longer if I stay lower then the shooter.

I agree about the DCS and IL2 videos. I think most of they guys that make the videos suck in air to air. I've had many white knuckled A2A fights in IL2 and I've never seen any films of such action.

I agree AH3 was the best when it had the numbers. Without the numbers or with lopsided numbers I don't think it's as much fun.

For sure the VR+ ability to switch views is the best. Not sure why other haven't implemented even though work rounds like VRnecksafer made it obvious that it was needed.

Offline hazmatt

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Re: Honest Information on Competition WW2 Games
« Reply #16 on: January 02, 2026, 09:49:56 AM »

They narrowed down the maps in the tiers I was playing, basically funneling the action into a head-on scenario and making flanking very difficult or impossible. I lost interest right there.

AH's single main arena and the kind of gameplay when the numbers are very low.

I completely understand that. If you can't flank then it becomes mostly a battle of tank destroyers.

I think you're right. As I recall even with lopsided numbers there seemed to be more then a few driving around in Tempests or other late war planes picking off people who were already engaged and then running off. I remember more then once having a decent 1vs1 and a "teammate" would dive in, blast they guy I was fighting, and then extend for a sector when the buddies of the guy I was fighting showed up and bounced me.

Offline CptTrips

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Re: Honest Information on Competition WW2 Games
« Reply #17 on: January 02, 2026, 10:24:16 AM »
HT needs to lower it to $9.95...if the current sub numbers permits it..

Actually he has lowered it every year by not raising it with inflation.

$14.99 you pay today would have been ~$8 in 2000. 

So when you thought $14.99 was a fantastic deal back then, you are now only paying $8 in those same dollars.

Toxic, psychotic, self-aggrandizing drama queens simply aren't worth me spending my time on.

Offline Shuffler

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Re: Honest Information on Competition WW2 Games
« Reply #18 on: January 02, 2026, 10:26:44 AM »
I think much of this has been beaten to death previously, but I'm responding because you post appears to be sincere AKbigbrother.

As one who plays a bunch of other games and had previously tried to recruit from them, I have found in my experience that the monthly sub is where interest is lost. Too many other games out there that offer free to play. I have 4 IL2 GB accounts and 4 WT accounts currently. You do the math and figure out how much a month that would cost total if I had to pay a monthly sub for each of those accounts.

This is gonna start the all it's less then a coffee at Starbucks crew up again but it's not the way most of the younger people think. Even WoW has a free to play level and that was from the old school sub games.

Not to be a Debby downer, but I think that ship has sailed. Maybe if something had been done to get younger people interested early things might have ended differently.

What do those games do that requires you to have 4 accounts? If they are free, why do you even need an account? When you sign up, do they need a credit card?
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Offline The Fugitive

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Re: Honest Information on Competition WW2 Games
« Reply #19 on: January 02, 2026, 10:27:27 AM »
"CeeVee" seems to have a great time and he is in his teens now and has been playing for a while. Sure A2A is the toughest, but GVin is easer to get a kill in, bombers are again fairly easy to learn and become proficient in. So the game can appeal to a younger group and learning the easy stuff first can make it fun.

I think there are a few things that could make it work.

A real "free to play". A half dozen planes you can fly in the MA any time. Add in a couple tanks and let them in.

Price drop to $9.95. This matches most other subscription based products be it TV, movie channel and so on. It is what people are use to and dont seem to bat an eye to spending....as long as they dont use "Rocket Money" to track their spending  :bolt:

Get the word out there. With a new price and a F2P a steam relaunch might be a good idea. Pay a couple of game influencers to run a review of the game. Hit as many Social media sites as we can. In this we need as many people to work this. Your on a modeling page and someone post a P47 model they built, comment "Great Job! If you want to fly one in a good computer game check out Aces High!". I love posting on War Thunder adds on FB !   :devil  I dont post much at "redit" so they limit how many posts I can do, but everyone who has an account on any social media group can post as much as they can. Any word that gets out could help.



Aces High vs the others, I dont think the others can come close to what AH has.

Community, except for a few here and there this group is fun to play with, works well to help others, and even meets socially in person. You dont see that in many games today.

Game Play, this game may not have cockpit switches and a million and one "bindings" to promote "realism" But the depth of the game itself out shines the others. 24/7 continuous war in which you can play any of many parts. Tanking, bombers both heavy and light, A2G with medium and light bombers as well as fighters. Ships both big and small. There is strategic fighting to hurt the enemies supply, or just flat out smashing a grabbing to take bases and land away from the enemy. You have to take two or three of these other games together to make AH.

Graphics, I consider AH graphics "Good enough". Sure some of the other games have very nice and high polycount graphics so that while your sitting around doing nothing you can look at the pretty parts. AH on the other hand doesnt waste computing power for pretty parts. It uses its power in the game. Most maps cover 65.5K square miles of play. Live action on all parts of the map at all times. And when you are fighting another player with a closing speed over 600 mph you dont really have time to count rivets.

Events, How many historical events do these other games play out? AH has FSO 3 times a month, one or two scenarios each 4 weeks long, not to mention Monday Night Madness and that Combat night on the 4th friday of every month. Highly organized events well planned out in advance with dedicated players to run them.

VR, AH has one of the best setups for VR. Combined with the traditional view settings and makes for a good transition. The immersion is really great and with being over complicated compliments the game in stead of making it harder.

Ive played many of those other games. No I dont have more than a few hours in them.... heck it took a couple hours just to get enough bindings set to fly in DCS   :P But I never saw anything that could hold my attention as well as AH. Im sure we will have as much trouble convincing anyone playing those game that this one is better as much as they would have convincing us theirs is better. Well maybe "better" isnt the right word, fuller might cover it better. Get the word out there, post more videos. If you dont know how to make videos at least learn how to "share" videos.

Offline Animl-AW

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Re: Honest Information on Competition WW2 Games
« Reply #20 on: January 02, 2026, 10:27:46 AM »
Lol, you opened the door for former player whiners
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Offline hazmatt

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Re: Honest Information on Competition WW2 Games
« Reply #21 on: January 02, 2026, 11:03:07 AM »
What do those games do that requires you to have 4 accounts? If they are free, why do you even need an account? When you sign up, do they need a credit card?

I have 3 kids that I play with so one account for each of them and 1 for me.

The reason you need an account is because each account can be customized and can be completely different from each other. In War Thunder for example you can customize your research for new vehicles/planes. My son is researching the US line of tanks, my daughter is researching the German line and I'm researching the Russian tank tree. The same goes for air. On IL2 GB one of my kids might want a IAR‑80 / IAR‑81 collector plane while another might want a TA-152. This is the kind of things that having an account tracks.

There is no need for a credit card ever in War Thunder. You can play the entire game forever for free. In IL2 you will need a credit card for a one time purchase of a theater/plane set you want to purchase. After your initial purchase in IL2 you won't ever need a credit card again unless you want to add collector planes or theaters to your account.

Offline CAV

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Re: Honest Information on Competition WW2 Games
« Reply #22 on: January 02, 2026, 11:08:42 AM »

Occasionally I jump into World War II online. I know it's a game we like to make fun of over the years But...

It does have one thing AcesHigh doesn't have, Owners and a development team that hasn't given up and is still putting out updates and adding things to the game.


https://www.wwiionline.com/news

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Offline Animl-AW

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Re: Honest Information on Competition WW2 Games
« Reply #23 on: January 02, 2026, 11:12:48 AM »
Hazmat’s epic re-run.
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Offline Animl-AW

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Re: Honest Information on Competition WW2 Games
« Reply #24 on: January 02, 2026, 11:16:42 AM »
Occasionally I jump into World War II online. I know it's a game we like to make fun of over the years But...

It does have one thing AcesHigh doesn't have, Owners and a development team that hasn't given up and is still putting out updates and adding things to the game.


https://www.wwiionline.com/news

I can no longer defend this debate
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Offline hazmatt

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Re: Honest Information on Competition WW2 Games
« Reply #25 on: January 02, 2026, 11:52:28 AM »
Occasionally I jump into World War II online. I know it's a game we like to make fun of over the years But...

It does have one thing AcesHigh doesn't have, Owners and a development team that hasn't given up and is still putting out updates and adding things to the game.


https://www.wwiionline.com/news

I haven't poked my nose in there for a while but the news you linked is interesting:

A New Era for Flight
A year of aviation advancements:

Fully rebuilt Autopilot System
Auto Takeoff for new pilots
Blackout & overstress realism improvements
Formation “Wingman Mode”
Aircraft safety factor improvements
New UI, audio, and control refinements
Plus, the Wellington Bomber added to French forces via Lend-Lease

This is another interesting piece. I've seen the Fallen Soldiers memorial inside the game back in the day and thought it was a nice touch. I think I saw something like this in WoW too.

Honoring Those We Lost
This year, we also honored fallen community members by adding them to the Fallen Soldiers list. Their legacy lives on inside the world they helped shape.
Reddog
Cdz
Jamesirc
Ny
Drake1
Bellhead
Lampie
Atticus13
Str1ke

It looks like they have quiet a few ongoing developments as well.
Has anybody played it since they added the new integrated comms?

Offline Meatwad

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Re: Honest Information on Competition WW2 Games
« Reply #26 on: January 02, 2026, 11:56:18 AM »
Makes it easier to talk on range to available players then using teamspeak
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Offline Animl-AW

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Re: Honest Information on Competition WW2 Games
« Reply #27 on: January 02, 2026, 11:59:57 AM »
Makes it easier to talk on range to available players then using teamspeak

Good go there, stay on their bbs
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Offline hitech

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Re: Honest Information on Competition WW2 Games
« Reply #28 on: January 02, 2026, 12:00:56 PM »
Occasionally I jump into World War II online. I know it's a game we like to make fun of over the years But...

It does have one thing AcesHigh doesn't have, Owners and a development team that hasn't given up and is still putting out updates and adding things to the game.


https://www.wwiionline.com/news

That's  because they didn't really do any updating for 20 years and only now are starting to make rapid improvements.

HiTech

Offline CAV

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Re: Honest Information on Competition WW2 Games
« Reply #29 on: January 02, 2026, 12:04:34 PM »

Regardless of the reason they are doing something........

When's your next update?

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