Author Topic: Was a conscious decision made to...  (Read 12917 times)

Offline fudgums

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Re: Was a conscious decision made to...
« Reply #15 on: March 17, 2026, 02:11:28 PM »
Resupply should work with C47s, not M3s.
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Offline molybdenum

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Re: Was a conscious decision made to...
« Reply #16 on: March 17, 2026, 08:02:14 PM »
Reupply negates offensive attacks. If by hurting the game you mean it takes people out of the air which drives action in this game you are correct. That does not hurt this particular game. Resupply is a critical game mechanic that works extremely well in a more populated MA. The MA was never intended to be a fighter based combat flight simulator. All elements of ground, air, and sea battles require diversity of play.

I know im captain obvious to say this again but the issue is a dwindling community. A player like yourself is working with 10-30 minute windows to achieve short term objectives in the air. Some of us are working the map and changing the way a map plays out over 6-12 hours at a time. I call it the game within the game. If resupply hurts offensive efforts you go bomb the strats and increase the amount of effort it takes to resupply a town/base Or go drop the VH/BH/Barracks from the FOB the enemy is using to launch the attack.

Could not have said that better myself.

Offline Dadtallica

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Re: Was a conscious decision made to...
« Reply #17 on: March 17, 2026, 10:27:29 PM »
Bombing the barracks strat is my favorite thing ever! If you take out the barracks at a base and they’re down for an hour or more well then that slows down a lot of map movement. I don’t understand why this strat is often the last one hit.

No barracks = no troops = no resupply = no captures!

Given all of that I would like to see altered downtime, coupled with a more dynamic Strat system. It would be nice to see trains and barges and convoys have some effect. Wishlist thinking then some kind of reimagining of what can be done to make the strats more dynamic. I feel like this could probably be done with parameter changes as opposed to deep coding needs. I do not know any of that for sure.
« Last Edit: March 17, 2026, 10:31:12 PM by Dadtallica »
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Offline Shane

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Re: Was a conscious decision made to...
« Reply #18 on: March 18, 2026, 08:43:45 AM »
Bombing the barracks strat is my favorite thing ever! If you take out the barracks at a base and they’re down for an hour or more well then that slows down a lot of map movement. I don’t understand why this strat is often the last one hit.

No barracks = no troops = no resupply = no captures!

Given all of that I would like to see altered downtime, coupled with a more dynamic Strat system. It would be nice to see trains and barges and convoys have some effect. Wishlist thinking then some kind of reimagining of what can be done to make the strats more dynamic. I feel like this could probably be done with parameter changes as opposed to deep coding needs. I do not know any of that for sure.

Probably because there are at least 5+ barracks to take down - doable solo on a small base, but not guaranteed, especially if capped.  Just as hard to get 2 people to do it.

On the downside, they stay down if base is captured, stalling your own side's offense.

But yeah, it could be used more, but when it's needed most, low nbrs vs hordes, it's... not easy.
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Offline mERv

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Re: Was a conscious decision made to...
« Reply #19 on: March 18, 2026, 09:03:42 AM »
With no resurgence in sight regarding player numbers I dont have any problem with seeing downtimes reduced by 50-75% which equates to 60-90 minute downtimes. If such a change were to be implemented Kenai77 would need to reconsider easy resup on some of his maps. Im of the opinion that strag resup should never come from a flak base. It worked well having m3's spawn from a base where the default distance required a minimum of 5 minutes to reach.
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Offline JimmyD3

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Re: Was a conscious decision made to...
« Reply #20 on: March 18, 2026, 11:03:34 AM »
On my maps, I put a 3 mile circle around bases, towns and strats. Spawn points are set on that ring, same goes for flak bases at strats.

In regards to the Goons on ETOMA, I'll need to verify it, but IF all the strats are accessible from their flak bases, I will eliminate them. If they are not accessible from their flak base, I will remedy that then give Hitech an updated map.

As to reducing the strat down times, I believe my earlier post clarifies my view.
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Offline Dadtallica

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Re: Was a conscious decision made to...
« Reply #21 on: March 18, 2026, 02:08:10 PM »
Probably because there are at least 5+ barracks to take down - doable solo on a small base, but not guaranteed, especially if capped.  Just as hard to get 2 people to do it.

On the downside, they stay down if base is captured, stalling your own side's offense.

But yeah, it could be used more, but when it's needed most, low nbrs vs hordes, it's... not easy.

I can pretty easily kill all of them with a 47 or 38 for a small base or vbase. Port can be done two even though there are 10 barracks, they are grouped well.

Can always resup your new base.
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Offline PropNut

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Re: Was a conscious decision made to...
« Reply #22 on: March 26, 2026, 01:48:50 PM »
Cant we just have indestructible strats? It would solve all of this conflict  :furious :D