Author Topic: Feet dry and hording  (Read 20082 times)

Offline molybdenum

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Feet dry and hording
« on: March 27, 2026, 09:12:33 PM »
Okay, it’s time to bring this to the front burner.

Many prominent players and map makers are against the existence of feet dry spawns, especially for resup. “They’re unintended, they’re cheap, they’re arcade-y, they don’t promote a fight (I vehemently disagree on the latter, more on that later)”...add your own adjective.

But.

With the horde mentality we have nowadays, feet dry spawns potentially promote a real fight, as opposed to the 3 or 4 to 1 gaming that usually actually happens when a horde chooses a base to violate.

Think about it. Even when the numbers are roughly equal, as they often are in the US PM, one side is almost always being picked on by the other sides. People for the most part want easy kills/easy victories, and when you think your squad can dominate a base, why not do it? And then when the initial success happens, hangers-on join in, and the swelling tide spoils the fun of its victims, with the exception of those few (those brave and fearless few) who love fighting vs virtually insurmountable odds.

If there is a feet dry spawn for resup for a base and someone knows how to place the TG and use it, the horde is temporarily stopped in its tracks. At that point that horde has three options. 1: find something else to horde (sadly, the most likely one, but at least it will have been thwarted once and its new target might be more obvious); 2: try to kill the TG that’s doing the resupping and then continue the attack; or 3: overwhelm the base with numbers and wishful thinking. The latter two virtually insure a decent fight, and the initial one gives the defenders the opportunity to be prepared if the thwarted horde shifts targets, and a relatively even fight might possibly happen there.

Numbers are down, hording is up, and even veteran players often log off when hordes against them happen. Feet dry spawns make hording less effective (at those relatively few bases where they exist) and might just actually push players and squads to fight vs overwhelm?
So why get rid of them? That would just make hording that much easier and more effective.

My two cents, anyway.

« Last Edit: March 27, 2026, 09:25:26 PM by molybdenum »

Offline JimmyD3

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Re: Feet dry and hording
« Reply #1 on: March 27, 2026, 10:34:04 PM »
-1
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Offline LilMak

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Re: Feet dry and hording
« Reply #2 on: March 27, 2026, 10:34:31 PM »
Nope. Never ever as long as LVTs can carry field supplies!
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Offline mERv

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Re: Feet dry and hording
« Reply #3 on: March 27, 2026, 11:49:53 PM »
-1

-1 for feet dry spawns but +1 for easy mode strat resup  :aok

That by definition is hupocritical by nature but ignorance is bliss :neener:
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Offline Shane

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Re: Feet dry and hording
« Reply #4 on: March 28, 2026, 09:28:18 AM »
-1

More cross water GV spawns.   The current map (NDIsles2) has been up 5 days because of distance bottlenecks and lack of sufficient players to overcome that.

And more ports (on all maps) would benefit from offensive spawns out instead of just defensive spawns in. Very few have this.
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Offline JimmyD3

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Re: Feet dry and hording
« Reply #5 on: March 28, 2026, 10:27:49 AM »
-1 for feet dry spawns but +1 for easy mode strat resup  :aok

That by definition is hupocritical by nature but ignorance is bliss :neener:

-1, Apples and Oranges not the same.
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Online The Fugitive

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Re: Feet dry and hording
« Reply #6 on: March 28, 2026, 12:55:04 PM »
Why do people want to make the game "easier"? Why are ya'll trying to remove the challenges in the game? You want to avoid fighting to save a base then take the challenge and the 5 minute drive to resupply. Stop trying to cut corners!

Offline flippz

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Re: Feet dry and hording
« Reply #7 on: March 28, 2026, 01:21:02 PM »
Okay, it’s time to bring this to the front burner.

Many prominent players and map makers are against the existence of feet dry spawns, especially for resup. “They’re unintended, they’re cheap, they’re arcade-y, they don’t promote a fight (I vehemently disagree on the latter, more on that later)”...add your own adjective.

But.

With the horde mentality we have nowadays, feet dry spawns potentially promote a real fight, as opposed to the 3 or 4 to 1 gaming that usually actually happens when a horde chooses a base to violate.

Think about it. Even when the numbers are roughly equal, as they often are in the US PM, one side is almost always being picked on by the other sides. People for the most part want easy kills/easy victories, and when you think your squad can dominate a base, why not do it? And then when the initial success happens, hangers-on join in, and the swelling tide spoils the fun of its victims, with the exception of those few (those brave and fearless few) who love fighting vs virtually insurmountable odds.

If there is a feet dry spawn for resup for a base and someone knows how to place the TG and use it, the horde is temporarily stopped in its tracks. At that point that horde has three options. 1: find something else to horde (sadly, the most likely one, but at least it will have been thwarted once and its new target might be more obvious); 2: try to kill the TG that’s doing the resupping and then continue the attack; or 3: overwhelm the base with numbers and wishful thinking. The latter two virtually insure a decent fight, and the initial one gives the defenders the opportunity to be prepared if the thwarted horde shifts targets, and a relatively even fight might possibly happen there.

Numbers are down, hording is up, and even veteran players often log off when hordes against them happen. Feet dry spawns make hording less effective (at those relatively few bases where they exist) and might just actually push players and squads to fight vs overwhelm?
So why get rid of them? That would just make hording that much easier and more effective.

My two cents, anyway.
I want feet dry spawns so after I log in at 4 am and destroy the nit Strats with no opposition me and a bunch of jokers can send task groups to towns and ports and sit in guns with no opposition and wf them while a few folks sit in jeeps flashing other bases.  Then we can just roll maps quicker in the am when OUR horde is on. It’s not fair to make people fight in this game if they don’t want too.

There fixed that post for you my boy.
-1

Offline Randy1

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Re: Feet dry and hording
« Reply #8 on: March 28, 2026, 03:50:39 PM »
-1 as well.

I would venture to say the LVT spawn-travel time to a town or base with good position of the task force should be roughly the same time of an M3 spawn and travel to town or base.     

Offline RichardDarkwood

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Re: Feet dry and hording
« Reply #9 on: March 29, 2026, 05:51:08 AM »
Then where are they going to get all the easy kills shooting LVTs in the water?
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Offline popeye

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Re: Feet dry and hording
« Reply #10 on: March 29, 2026, 08:28:01 AM »
-1 as well.

I would venture to say the LVT spawn-travel time to a town or base with good position of the task force should be roughly the same time of an M3 spawn and travel to town or base.     

Time from LVT spawn to shoreline appears to be 4 minutes.  Time from shoreline to town varies with town placement, and can be several minutes.  So, LVT travel time is generally longer than M3.
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Offline Animl-AW

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Re: Feet dry and hording
« Reply #11 on: March 29, 2026, 09:09:36 AM »
What I see is players want answers to hording they don’t want that don’t directly affect it and don’t want the better answer that affects their ways and want to continue with no change at all. They just don’t want it happening to them but excuse it when they do it.

You cannot have both worlds.

The suggestions I see are white glove work around approach that actually doesn’t affect the problem at all.

The players who constantly full country horde only wants an answer that lets them continue, yet stop players from doing what they do to them. Which means no answers.
Enough!!

15 plane limit and I don’t care if you -1 me until the world goes flat. Your conscious decisions created the problem. No one is innocent.

A single squad op is fine, two countries with full country hordes gamg banging one country to dust is just being a*oles to the game. Don’t like that? Don’t do it. Don’t want to hear it? Too bad. The problem is you.

Your real options is 15 plane limit or arena reset. Penalties for bad game play.

Fix it or lose it, that simple.

You broke it, you fix it. Stop with these side shoot ideas that do nothing, excuses are for fools.


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Offline Animl-AW

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Re: Feet dry and hording
« Reply #12 on: March 29, 2026, 09:19:24 AM »
Day time game play is substandard. Always gas been, in AW and AH. I ignore it like the black plague
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Offline Randy1

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Re: Feet dry and hording
« Reply #13 on: March 29, 2026, 01:44:47 PM »
Time from LVT spawn to shoreline appears to be 4 minutes.  Time from shoreline to town varies with town placement, and can be several minutes.  So, LVT travel time is generally longer than M3.

What we were discussing was ending feet dry spawns.  As I noted a well placed task force.

A good friend of mine many, many years ago made real-life, beach landing on LVTs as a Marine.  He told me the real secret to LVTs.  He said the idea was to keep  troops on the LVT long enough that they did not care what the hostel fire was, they just wanted off that LVT no matter what.   

Offline Devil 505

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Re: Feet dry and hording
« Reply #14 on: March 29, 2026, 02:24:11 PM »
Moly, how about you just play offline if you want to avoid combat so badly?
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