…instead of starting a new front to capture a base.
I’m not picking on you Randy I’m just getting frustrated with this logic. It’s extremely common and I’ve heard it 100 different ways. The implication here is that players should, instead of fighting, go somewhere else and start from scratch. This kind of mentality is antithetical to the entire point of the game.
We’re here for combat against one another. You grab your equipment. I grab mine. We go at it.
Capture the flag is just the engine to make that happen. Suggesting people to simply give up one flag and run at some other flag leads to exactly what’s happening. It’s currently the problem. Not the solution.
If one team (any chess piece) is mercilessly getting kicked into a corner by the other two, it can’t be up to the team being kicked to change that position. And, yes, the
proximity radar is feeding this behavior by making it exponentially easier for the numbers sides to exploit their advantage. Players packing up their toys and going somewhere else as bad for everybody.