Author Topic: anyone experiencing ack issues?  (Read 1120 times)

Offline Vraciu

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Re: anyone experiencing ack issues?
« Reply #15 on: August 06, 2026, 11:28:17 AM »
Then I guess it never "determines" to hit me as I have no problems avoid almost all ack. Only time I get hit is if I am flying predictable.

Sounds like you're doing what Skyyr did,  playing the percentages.


I can de-ack an entire field in a 51 and not take damage.   I stay extremely fast.  That reduces the likelihood of a hit.   But you cannot and will not dodge a hit that's been pre-determined and if you try you'll see the round arc to follow you.

It is what it is.
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Offline -gg-

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Re: anyone experiencing ack issues?
« Reply #16 on: August 06, 2026, 11:30:43 AM »
From what I understand, and this is from Skuzzy, Pyro or Hitech himself (dont really remember who it was, but it was one of them a hundred years ago) Is the tracing software draws a box around your plane. Fighters small box, bombers big box. It then picks a random spot in that box and if your in the spot, you get hit. Damage model takes over from there and you get a flap damage, or an oil hit, or a smack to knoggin. The big box around bombers is why you dont seem to get hit as often as a fighter, more random spots to be able to avoid.

Yes you can avoid, there is no real trick to it other than not flying strait. Much like running on the deck with an enemy 600 out taking shots at you. Small movement up, down, left and right can make it much hard for the fighter to hit you. Same goes for puffy ack. Keep moving and the tracing software has to keep redrawing the box all over the place. Drop 100 feet, climb banking right, slide left and down, keep moving!



That makes more sense than the predetermined hit logic.

I was noticing last night that some auto gun tracers would arc toward me as I flew -  on misses. Maybe it's speed/relative perspective, but it looks as though the tracer is arcing to follow - but I'll bet they do not do that.




« Last Edit: August 06, 2026, 02:13:42 PM by -gg- »
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Online Wiley

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Re: anyone experiencing ack issues?
« Reply #17 on: August 06, 2026, 12:41:26 PM »
Interesting.  I knew that was how puffy worked, I was not aware field tracer ack worked in the same way.

With puffy, from what I recall it's to do with speed and also how many Gs you're pulling.  More speed and more Gs, bigger box, less likely.  That's why a lot of the time people will be cruising high and fast on autolevel and suddenly take a ride to the tower due to a CV ack to the forehead.

Now I want to go jump in front of base ack and see what happens.  If it's autocalculated, what if you steer into a tracer that's going to miss you?

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Offline icepac

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Re: anyone experiencing ack issues?
« Reply #18 on: August 06, 2026, 02:02:51 PM »

This discussion needs to make a distinction between Puffy Ack and auto ack guns found on fields and towns.

Offline Vraciu

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Re: anyone experiencing ack issues?
« Reply #19 on: August 06, 2026, 02:07:12 PM »
Interesting.  I knew that was how puffy worked, I was not aware field tracer ack worked in the same way.

With puffy, from what I recall it's to do with speed and also how many Gs you're pulling.  More speed and more Gs, bigger box, less likely.  That's why a lot of the time people will be cruising high and fast on autolevel and suddenly take a ride to the tower due to a CV ack to the forehead.

Now I want to go jump in front of base ack and see what happens.  If it's autocalculated, what if you steer into a tracer that's going to miss you?

Wiley.

It shouldn't hit. But that's kind of the point.


Puffy you avoid with maneuvering.   Auto is speed and chance.

I'm betting that not ALL the guns are programed the same.  Some are likely random or lagged to give plausible deniability when the developer is pressed about the formula.

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Offline The Fugitive

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Re: anyone experiencing ack issues?
« Reply #20 on: August 06, 2026, 02:44:43 PM »
It shouldn't hit. But that's kind of the point.


Puffy you avoid with maneuvering.   Auto is speed and chance.

I'm betting that not ALL the guns are programed the same.  Some are likely random or lagged to give plausible deniability when the developer is pressed about the formula.

In answer to your PM..... Ive never made a map. Im not sure what your talking about, a picture with all the planes on the ramp maybe?

I guess you have me blocked   :P

Offline Vraciu

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Re: anyone experiencing ack issues?
« Reply #21 on: August 06, 2026, 03:42:17 PM »
In answer to your PM..... Ive never made a map. Im not sure what your talking about, a picture with all the planes on the ramp maybe?

I guess you have me blocked   :P

Yeah maybe you ticked me off once.  I'll fix it.

 :rofl :cheers:
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