Author Topic: AFK ENY - unintended consequences: fix = timer change  (Read 3982 times)

Offline Spikes

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Re: AFK ENY - unintended consequences: fix = timer change
« Reply #30 on: September 05, 2026, 10:52:59 AM »
I think tower + if the game can somehow detect that the aircraft or GV is not moving/on the ground, to prevent just spawning and sitting on the runway.
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Offline -gg-

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Re: AFK ENY - unintended consequences: fix = timer change
« Reply #31 on: September 05, 2026, 11:19:42 AM »
Sorry, dont remember seeing that, as I said its been a very busy couple of weeks.

Its too bad that it includes players playing. I would only make it for the tower sitters, but again, its not my game.

 I think the point of it is that players who are AFK are not really playing the game. Like the people who go to bed sitting in  gv or whatever. Or climbing AFK in a bomber from 10 sectors away for an hour.  They aren't impacting the game play and should not count in the ENY calculations.

I'm trying to wrap my head around the idea that anyone would object to that. If you're AFK you cannot interact with anyone or affect anything. As soon as you touch your keys or controls, you're back.

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Offline Animl-AW

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Re: AFK ENY - unintended consequences: fix = timer change
« Reply #32 on: September 05, 2026, 11:28:46 AM »
I think tower + if the game can somehow detect that the aircraft or GV is not moving/on the ground, to prevent just spawning and sitting on the runway.

Problem is I found a loophole that can be easily exploited. Which I won’t post here I’d suggst keeping it to tower. I sent HT a pm.
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Offline The Fugitive

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Re: AFK ENY - unintended consequences: fix = timer change
« Reply #33 on: September 05, 2026, 11:59:14 AM »
I think the point of it is that players who are AFK are not really playing the game. Like the people who go to bed sitting in  gv or whatever. Or climbing AFK in a bomber from 10 sectors away for an hour.  They aren't impacting the game play and should not count in the ENY calculations.

I'm trying to wrap my head around the idea that anyone would object to that. If you're AFK you cannot interact with anyone or affect anything. As soon as you touch your keys or controls, you're back.

The only problem is like Shane said, that bomber isnt part of the game until it is Then its over a strat crushing the place. I hope the dar still shows them while "AFK" so they could still be intercepted, but if one of those bomber groups go up with 6 or 8 bomb formations and all just use auto pilot for an hour, how is that going to effect ENY? That could be a big jump depending on the numbers.

I dont know, I always thought just the tower sitters should be in the timer. Why complicate things?

Offline -gg-

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Re: AFK ENY - unintended consequences: fix = timer change
« Reply #34 on: September 05, 2026, 12:04:49 PM »
Yeah, and that's Shane's pint regarding the AFK thing open to being gamed purposely too, I guess. Like he's been saying - easy to game the AFK - just stay inactive 5 minutes while everybody grabs the good planes to get around the ENY.

I'm appreciative that HT is looking into the ENY issues and doing something though.
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Offline Animl-AW

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Re: AFK ENY - unintended consequences: fix = timer change
« Reply #35 on: September 05, 2026, 12:13:05 PM »
Because auto-climb needs to be considered a control.
It DOES affect ENY. I watched already.
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Offline -gg-

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Re: AFK ENY - unintended consequences: fix = timer change
« Reply #36 on: September 05, 2026, 12:13:14 PM »
.

 


« Last Edit: September 05, 2026, 12:15:16 PM by -gg- »
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Offline toasted

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Re: AFK ENY - unintended consequences: fix = timer change
« Reply #37 on: September 05, 2026, 12:13:23 PM »
I think the point of it is that players who are AFK are not really playing the game. Like the people who go to bed sitting in  gv or whatever. Or climbing AFK in a bomber from 10 sectors away for an hour.  They aren't impacting the game play and should not count in the ENY calculations.

I'm trying to wrap my head around the idea that anyone would object to that. If you're AFK you cannot interact with anyone or affect anything. As soon as you touch your keys or controls, you're back.

i personally think anyone in game  should count toward eny.remove the tower sitters, but removing players because they were inactive? that seems odd and easily manipulated. not the rest of our fault you decided to go afk while climbing. that plane is active in the arena to be used at any time.
And we don't need to incentivize more gvs to just go park somewhere and go afk for hours. its annoying enough finding them as is.
way too easy to game the system even by accident if your counting people afk in flight.

i'd even go the other way and give anyone who had been afk more than 5 minutes a nice flashing dar beacon so the rest of us could remove them. parking a vehicle hidden and leaving it for the day should not be a valid tactic.
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Offline Oldman731

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Re: AFK ENY - unintended consequences: fix = timer change
« Reply #38 on: September 05, 2026, 01:06:58 PM »
i'd even go the other way and give anyone who had been afk more than 5 minutes a nice flashing dar beacon so the rest of us could remove them.


I think I already have one of those.

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Offline Animl-AW

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Re: AFK ENY - unintended consequences: fix = timer change
« Reply #39 on: September 05, 2026, 01:12:37 PM »
Refer back to I have not seen it defined if it includes in flight or gv.

No one answered that clearly the last 2 times I, so far the guesses go both ways. Without it nothing is definitive.


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Offline 1stpar3

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Re: AFK ENY - unintended consequences: fix = timer change
« Reply #40 on: September 09, 2026, 07:56:05 AM »
How about just "PERK" everything on ENY Scale? I have over 30,000 points I will never cash in.  Why can I not use them when ENY is above 5.0, IF I want to fly my SpitXVI?   
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Offline Dadtallica

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Re: AFK ENY - unintended consequences: fix = timer change
« Reply #41 on: September 09, 2026, 09:16:52 AM »
I asked about this in the update thread and never really got around to it with anyone. I don’t understand if I’m in a plane auto climbing which I do often while I go do something else. I may be physically AFK but I have a skin in the game, pun very intended, and my flight should affect ENY.

Sometimes I get shot down before I come back so I know I was definitely there even though I really wasn’t.
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Offline LilMak

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Re: AFK ENY - unintended consequences: fix = timer change
« Reply #42 on: September 09, 2026, 09:50:03 AM »
How about just "PERK" everything on ENY Scale? I have over 30,000 points I will never cash in.  Why can I not use them when ENY is above 5.0, IF I want to fly my SpitXVI?
I honestly think this is an elegant solution. ENY activation shuts down the current perked planes and requires perks to fly the low ENY equipment. Probably still not going to make me spend my 60k perks but will definitely have an effect.
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Offline The Fugitive

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Re: AFK ENY - unintended consequences: fix = timer change
« Reply #43 on: September 09, 2026, 10:28:58 AM »
How about just "PERK" everything on ENY Scale? I have over 30,000 points I will never cash in.  Why can I not use them when ENY is above 5.0, IF I want to fly my SpitXVI?

I honestly think this is an elegant solution. ENY activation shuts down the current perked planes and requires perks to fly the low ENY equipment. Probably still not going to make me spend my 60k perks but will definitely have an effect.

As Par pointed out he, like many players have thousands of perks in the bank. The point of ENY is to handicap the team that has a numerical advantage. You take away that handicap if you allow players to tap into these huge banks.

On the other hand, if the perks reset each tour .....  :devil

Offline LilMak

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Re: AFK ENY - unintended consequences: fix = timer change
« Reply #44 on: September 09, 2026, 10:58:31 AM »
As Par pointed out he, like many players have thousands of perks in the bank. The point of ENY is to handicap the team that has a numerical advantage. You take away that handicap if you allow players to tap into these huge banks.

On the other hand, if the perks reset each tour .....  :devil
Feel free to reset them. I’m fine with that. Should start with a minimum balance though for those who need them.
« Last Edit: September 09, 2026, 11:05:39 AM by LilMak »
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