Author Topic: Operation Bagration - Frame 2  (Read 583 times)

Offline MDStampf93

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Operation Bagration - Frame 2
« on: September 13, 2026, 09:58:36 AM »
OPERATION BAGRATION — FRAME 2 SCOREBOARD

SCORING CATEGORY                  ALLIES          AXIS
--------------------------------------------------------
Strategic Objects (2 pts)         100 = 200       151 = 302
Bombers (5 pts)                       44 = 220        59 = 295
Premium Fighters (4 pts)           83 = 332       78 = 312
Attack Aircraft (3 pts)                  7 = 21           0 = 0
Non-Premium Fighters (2 pts)       6 = 12        106 = 212
Fighter Hangars (20 pts)            3 = 60          -
Ammo Bunkers (5 pts)                1 = 5           -
--------------------------------------------------------
AIRCRAFT POINTS                        585                  819
GROUND TARGET POINTS              265                  302
--------------------------------------------------------
FRAME 2 TOTAL                            850                  1,121


FRAME 2 VICTOR: AXIS
FINAL SCORE: AXIS 1,121 — ALLIES 850
MARGIN OF VICTORY: 271 POINTS


STRATEGIC DAMAGE

Allies inflicted: 21.28%
Axis inflicted:   33.41%

NOTE:
Fighter Hangars and Ammo Bunkers award battle points but do not
count toward Strategic Damage or Frame 3 equipment availability.

Based on the Frame 2 strategic destruction percentages:

Axis infrastructure suffered 21.28% damage → falls in the 15–30% bracket.
Allied infrastructure suffered 33.41% damage → falls in the 30–45% bracket.

| Side       | Strategic Damage Suffered | Premium Aircraft Available |
| ---------- | ------------------------: | -------------------------: |
| **AXIS**   |                    21.28% |            **105 minutes** |
| **ALLIES** |                    33.41% |             **90 minutes** |

Because Frame 3 is one continuous two-hour battle, there is no Hour 2 reset:

Axis Premium Aircraft: T+0 through T+105
Allied Premium Aircraft: T+0 through T+90

Vehicles in Frame 3

| Side       | Cumulative Damage | Premium Vehicles | Legendary Vehicles |
| ---------- | ----------------: | ---------------: | -----------------: |
| **AXIS**   |            22.78% |       **60 min** |         **30 min** |
| **ALLIES** |            34.29% |       **50 min** |                  — |

With vehicles opening at T+45:

Axis

Panther — T+45 to T+105
Wirbelwind — T+45 to T+105
Tiger I — T+45 to T+75
Panzer IV / Ostwind — available from T+45 through end of frame

Allies

T-34/85 — T+45 to T+95
T-34 / M3 / M16 — available from T+45 through end of frame

FRAME 3 — AIRCRAFT AVAILABILITY

====================
ALLIED AIRCRAFT
====================

PREMIUM FIGHTER
La-7
Availability: T+0 to T+90

NON-PREMIUM FIGHTERS
La-5 — All Frame
Yak-9T — All Frame
P-39Q — All Frame
  • May carry 500 lb bomb

BOMBER
Tu-2 Formation Availability: T+0 to T+70
C47

ATTACK AIRCRAFT
A-20 — All Frame
IL-2 — All Frame


====================
AXIS AIRCRAFT
====================

PREMIUM FIGHTERS
Fw 190A-8
Availability: T+0 to T+105
  • NO BOMBS

Bf 109G-14
Availability: T+0 to T+105
  • NO BOMBS

NON-PREMIUM FIGHTERS
Fw 190A-5 — All Frame
  • NO BOMBS

Fw 190F8 — All Frame
  • May carry 250 kg bomb
  • May carry rockets

Bf 109G-6 — All Frame
  • May carry 250 kg bomb

ATTACK AIRCRAFT
Ju 87G-2 — All Frame
  • 37 mm cannons


====================
PREMIUM AIRCRAFT CUTOFF
====================

ALLIES: T+90
AXIS:   T+105

Aircraft already airborne when the availability window
expires may complete their sortie. The cutoff applies
only to new spawns.

FRAME 3 — BASE CAPTURE OBJECTIVE

ALLIED OBJECTIVE:
Capture the designated Axis airfield before the end of the frame.

AXIS OBJECTIVE:
Prevent the capture of the designated airfield until frame end.


====================
AIRFIELD OPERATIONS
====================

The Axis may launch aircraft from the objective airfield
for as long as the appropriate aircraft hangars remain
operational.

The airfield hangars will be UPHARDENED.

Allied forces are expected to use Tu-2 bombers, attack
aircraft, and ground vehicles to suppress the airfield
and destroy its hangars.

Destroying the hangars will prevent the Axis from
launching the corresponding aircraft from the field.


====================
TOWN DESTRUCTION
====================

The town associated with the objective airfield must be
destroyed before it can be captured.

Town buildings will be UPHARDENED.

Allied bombers, attack aircraft, and ground vehicles may
all be used against the town.


====================
BASE CAPTURE
====================

Once the town has been sufficiently destroyed, Allied
forces must deliver:

20 TROOPS

to successfully capture the airfield.

Troops may be delivered by approved troop-carrying
aircraft or ground vehicles.


====================
FRAME 3 VICTORY CONDITION
====================

ALLIED VICTORY:
Capture the designated Axis airfield before frame end.

AXIS VICTORY:
Prevent the capture of the designated Axis airfield
through the end of the frame.


« Last Edit: September 13, 2026, 10:03:15 AM by MDStampf93 »
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