Author Topic: Two Countries versus Three Countries  (Read 1000 times)

Offline RichardDarkwood

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Two Countries versus Three Countries
« on: October 01, 2026, 06:45:52 PM »
I have been playing a game recently released called Wardogs.

This game is a three-country based game with the ability to go two countries. A server I am a part of went 50/50 or two countries as many on this bulletin board have requested many many times. The 50/50 servers will not seed as no one wants to do two countries as much as they want three countries.

There was a big party every weekend, just so happens there was also a race to run in

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Offline mERv

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Re: Two Countries versus Three Countries
« Reply #1 on: October 01, 2026, 07:06:07 PM »
Just not meant to be... we are stuck with 3
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Offline Dadtallica

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Re: Two Countries versus Three Countries
« Reply #2 on: October 01, 2026, 09:51:37 PM »
And we’re off…
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Offline AKKuya

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Re: Two Countries versus Three Countries
« Reply #3 on: October 01, 2026, 11:11:32 PM »
You guys have it all wrong.  Three countries are fine.  The game needs a slight change. 

Two countries are opposed to each other.  They fight to claim land from the other to win the war.

The third country is smack dab in the middle.  That country is only 3 bases that are uncapturable with the strats ringed around the 3 bases.  They can't capture enemy fields.

Countries 1 and 2 have to hold territory while country 3 impedes the progress of countries 1 and 2.

This approach will require upgraded maps to reflect the new style of war.

Now, you have a traditional 2 sided conflict with a third party nuisance.  This keeps both camps happy.
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Offline Eagler

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Re: Two Countries versus Three Countries
« Reply #4 on: October 02, 2026, 06:58:40 AM »
Had to switch to rook and fight knights last night as no one was upping against them ..

Rooks and bish were all over each other but neither showed any interest in knight fighting..

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Offline oTRALFZo

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Re: Two Countries versus Three Countries
« Reply #5 on: October 02, 2026, 08:48:10 AM »
As much as it pains me, 2 countries will NEVER work. Sounds nice but human nature will destroy this game.

As is now, folks will just end up gravitating to the larger number country. "Most" folks are looking only to reset maps not fights. You can see the early morning groups race to get as many undefended bases as they can without opposition.
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Offline AKIron

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Re: Two Countries versus Three Countries
« Reply #6 on: October 02, 2026, 09:46:39 AM »
How 'bout 6 countries.

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Offline atlau

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Re: Two Countries versus Three Countries
« Reply #7 on: October 02, 2026, 10:27:27 AM »
What about starting with 3 countries and then once a country is "defeated" (loses X number of bases) it goes to 2 countries.  Players could then switch to a remaining country.

Or have some  rotations where there is a "capture the flag" setup - instead of a percentage of fields, make the "capital" field the "reset".... Keep some of the drives more focused and promote more intense battles rather than base sneaks of undefended fields.
« Last Edit: October 02, 2026, 10:31:36 AM by atlau »

Offline Randy1

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Re: Two Countries versus Three Countries
« Reply #8 on: October 02, 2026, 11:10:24 AM »
Had to switch to rook and fight knights last night as no one was upping against them ..

Rooks and bish were all over each other but neither showed any interest in knight fighting..

Eagler

Seems like knits avoid offensive play a lot of the time albeit it does not hold true for all their players. 

Offline Animl-AW

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Re: Two Countries versus Three Countries
« Reply #9 on: October 02, 2026, 12:34:29 PM »
Seems like knits avoid offensive play a lot of the time albeit it does not hold true for all their players.

Umm knits are usually gang banged more, split country defending. Don’t expect that in the future.

I hate defending, I will go offensive in defense.
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Offline Dadtallica

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Re: Two Countries versus Three Countries
« Reply #10 on: October 02, 2026, 01:14:52 PM »
Can we just put this poor old horse back in the barn please! :old:
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