We are not going back. And you would do well to not point the finger at other people not wanting to play your way.
I'm not intending this as an argument, but could you clarify why the previous system was insufficient and why the new system is at least better than the original?
It might help suggestions to know the underlying motivation more clearly so any suggestion makes sure it covers the proper constraints.
I can see the need to help channel the action to contacts.
I've also seen lots of videos of players leaving the clipboard up permanently and positioning and sizing it like it was a dashboard radar screen. As Lusche said, they don't even have to visually scan around them to prevent being bounced. That removes a lot of tension\surprise\fear out of the gameplay, no? Not really possible to sneak up and dive on a bomber out of the sun in a surprise attack. And bounces were like over 80% of the kills in WWI\WWII.
Just brainstorming...
* Games I've played like Battlefield, required players to manually mark enemies to show their position on friendlies map. Maybe it could work like the CHeck-6 mechanism. Force players to put in the effort to convey an enemy position to team-mates. That would still allow the possibility of a bounce if you sneakup on a bomber and no one else is around the to mark you. In those games, spotting becomes a powerful gameplay tool. It can really tilt odds. But you never know if someone is sneaking up on you without having been spotted so you still have to scan around you. But you still have a chance to sneak up behind someone for a knife kill.
* What about a very long update delay like 3 minutes (How long did it take a spotter to find you, radio in, and that info re-transmitted to you in the air? Probably at least 5 min in real life.) but the icon is stationary at the position of mark and fades opacity over the update time. So you can see it but tell it is an old mark because it is only 20% opacity? They would give some idea of position without false precision because the opacity conveys how stale the report is.
* What if there was a key to show a heat-map overlay of 5x5 mile cells with opacity showing number of enemy in that cell? Maybe that is all you get unless a team-mate manually marks an enemy.
Just ideas to discuss. I'm not advocating.