Author Topic: Country switching changes/beating dead horse  (Read 582 times)

Offline Eagler

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Re: Country switching changes/beating dead horse
« Reply #15 on: October 31, 2026, 03:05:36 PM »
Who cares about the war win perks?

Last night used auto country. Got stuck on team C while A and B duked it out and called it a night.

We also need much smaller maps. The current maps are good for 100-200 players but not 10-20.

This..

But maps need to be smaller as they are too spread out for the 100 we get on a good night these days..

Or a way to limit what bases are active forcing the fights closer and larger..

Eagler
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Offline hitech

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Re: Country switching changes/beating dead horse
« Reply #16 on: November 02, 2026, 03:01:50 PM »
I liked the idea of always being able to switch to low #s. That can, of course be abused when numbers are even, but maybe some sort of percentage or numerical threshold. You can switch to lower # country if they are outnumbered by more than 5 players (as an example).


How do you prevent someone from switch to the high side, then switch right back to the lo side if the side switch timer does not prevent you from going right back?

HiTech

Offline atlau

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Re: Country switching changes/beating dead horse
« Reply #17 on: November 07, 2026, 09:56:01 PM »
Would.it be that terrible a thing? Even if someone used it to "cheat" they'd only have 1 switch to the high side to use in the set time.. after that they would only switch to the next lower manned team.

Have you considered any other methods of keeping the fights going during off hours/small numbers? Why not experiment with 2 countries for a tour?

Offline Dadtallica

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Re: Country switching changes/beating dead horse
« Reply #18 on: November 07, 2026, 11:39:20 PM »

How do you prevent someone from switch to the high side, then switch right back to the lo side if the side switch timer does not prevent you from going right back?

HiTech
This isn’t pretty good perspective oddly, I hadn’t considered and I’m more accepting that it’s six hours. I never change sides anyway, but I get the point from the business side now.
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Offline icepac

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Re: Country switching changes/beating dead horse
« Reply #19 on: Today at 07:11:01 AM »

I rejoice when I find population skewed regardless of direction because it means that it’s time to attempt some bucket list missions like flying a rook C47 toward a large knight/bishop fight and actually stealing the field both were trying to capture.   

There are many more examples if you are the least bit creative.

If you’re unable to adapt, that’s your fault.

Offline atlau

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Re: Country switching changes/beating dead horse
« Reply #20 on: Today at 09:31:45 AM »
I rejoice when I find population skewed regardless of direction because it means that it’s time to attempt some bucket list missions like flying a rook C47 toward a large knight/bishop fight and actually stealing the field both were trying to capture.   

There are many more examples if you are the least bit creative.

If you’re unable to adapt, that’s your fault.

You're making a bold assumption that there is a large fight to crash. I want to be able to switch sides when there is only a handful of players off peak and the only skirmish is on the other side of the map...