Author Topic: ENY an alternative maybe?  (Read 561 times)

Offline DmonSlyr

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Re: ENY an alternative maybe?
« Reply #30 on: Yesterday at 11:00:24 AM »
Nothing saying that there is any intention of replacing the real player. I think the prime purpose will go to help support the balance of numbers.

If you log on in the early AM, it is NOT unusual to see 27 vs 5 vs 2 on a typical day and it has not changed in years. ENY doesn't help these situations because half the time, the time the larger group usually rolls maps uncontested or molest a lone defender with 15 Jugs.  What I am hoping for is to get some sort of balance and enact some AI that can help counter those situations. I would hope that the more unbalanced the numbers are, the more AI can implemented until the numbers become somewhat even.

I highly doubt there will be ganging from AI LOL. like I mentioned above it should be used to help balance out numbers. Maybe even get rid of ENY but that would require heavy thinking.

I also highly doubt affecting scores would be an issue. I think it should be in the kill count and maybe get damage points (like you do when shooting a field ack)

I get what you mean about the team embalance, but that is a gameplay issue. Feeding them AI will just help them get more kills. I dont understand why the bish have to ruin the gameplay for everyone and it is a problem, but war situations can be like that sometimes.

Oh there will be ganging. Have you played Match play? How do you code if an AI will engage you or not? How do you code for it to disingage? That can get pretty complicated. Does it vulch too? Idk, I just feel like there would be many unconsidered variables that you wouldn't realize until it was implemented and played in the game.
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Offline Wiley

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Re: ENY an alternative maybe?
« Reply #31 on: Yesterday at 11:15:09 AM »
If you log on in the early AM, it is NOT unusual to see 27 vs 5 vs 2 on a typical day and it has not changed in years. ENY doesn't help these situations because half the time, the time the larger group usually rolls maps uncontested or molest a lone defender with 15 Jugs.  What I am hoping for is to get some sort of balance and enact some AI that can help counter those situations. I would hope that the more unbalanced the numbers are, the more AI can implemented until the numbers become somewhat even.

That right there is why I think ENY is deeply ineffective.  There is practically no difference between getting molested by 15 jugs or 15 ponies.  You engage, you're going to die.

All it does is irk players.

Wiley.
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Offline AKIron

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Re: ENY an alternative maybe?
« Reply #32 on: Yesterday at 11:22:27 AM »

Feeding them AI will just help them get more kills.


You're assuming AI will be an easy kill. Very possibly it will not.
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Offline Wiley

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Re: ENY an alternative maybe?
« Reply #33 on: Yesterday at 11:33:58 AM »
You're assuming AI will be an easy kill. Very possibly it will not.

The one I was messing with the other day was decent, not stellar.  I'd expect once we get to know how it thinks it might get easier to kill, or if he ups its difficulty will manhandle people.  I think the main problem will be kind of like how AI bomber gunnery/ack works.  It's either trivial, or a death ray.  Very tricky I think to make it just decent.

Wiley.
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Offline AKIron

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Re: ENY an alternative maybe?
« Reply #34 on: Yesterday at 11:45:43 AM »
I would expect its expertise could be adjustable and you may encounter different levels in a single fight.
« Last Edit: Yesterday at 11:49:16 AM by AKIron »
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Offline AKIron

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Re: ENY an alternative maybe?
« Reply #35 on: Yesterday at 11:47:04 AM »
AI pilots have come a long way since 1982.

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Offline oTRALFZo

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Re: ENY an alternative maybe?
« Reply #36 on: Yesterday at 12:54:41 PM »
That right there is why I think ENY is deeply ineffective.  There is practically no difference between getting molested by 15 jugs or 15 ponies.  You engage, you're going to die.

All it does is irk players.

Wiley.
I have no issues with ENY when the numbers are imbalanced. Those times usually means I am flying lone wolf and I will always fly fighter mode and dont care what country I join.

I do have issues with ENY at prime time when the mass log offs creates a crappy ENY so drastically that its not worth flying crap planes with your squaddies. I would have much more fun and would not care if AI replaced the low side. I think with the recent numbers it may be a welcome sight.
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Offline CAV

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Re: ENY an alternative maybe?
« Reply #37 on: Yesterday at 04:06:09 PM »

Big question I got is if AI is going to be a replacement To the ENY system.

Is the game going to launch AI missions independent of a human?

Or will a Human player be given control of them so he can make Tactical decisions based on the map situation? Build strike packages, Launch Fighters for cap, Etc etc etc.

And how will that person be determined, A roll of the dice?

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Offline AKIron

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Re: ENY an alternative maybe?
« Reply #38 on: Yesterday at 04:30:33 PM »

And how will that person be determined, A roll of the dice?


I wondered about that also. I might suggest a prompt to the person who has been online the longest in the current session. Offering them control. If they decline or don't respond within a couple of mins it goes to the next in line. Predefined AI sorties from which to choose. A Fighter sweep launched to the sector with the most enemy. A bomber mission to a contested enemy field. A fighter cap over a friendly field being attacked, etc.... Choose A, B, C, ....
« Last Edit: Yesterday at 04:34:53 PM by AKIron »
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Offline CAV

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Re: ENY an alternative maybe?
« Reply #39 on: Yesterday at 04:34:28 PM »

That is similar to how it is done in WW2 online.

A window pops up and says you're the ranking Person for this attack. Do you accept command.

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Online turt21

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Re: ENY an alternative maybe?
« Reply #40 on: Yesterday at 04:47:01 PM »
I run mostly GV's since returning 3 mo ago. I was surprised one night that Wirbs were unavilable due to ENY. Really, seems a little too far.
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