Author Topic: About kill shooters...  (Read 232 times)

Offline Kweassa

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About kill shooters...
« on: July 25, 2001, 01:25:00 AM »
Kills stolen by other countrymen are always frustrating..  :mad: especially when the situation is almost clear-cut that I am REALLY about to bust that guy. I can understand and appreciate maybe one~two other planes participating in the attack as a nice team work. Or when my coup-de-grace takes to long and it looks like I'm about to lose that guy....  

 But when it get's down to 7~8 more people jumping in to that one target which I worked really hard to push into a corner, well.. that's just bad. What's worse is when you see the target distance close in.. 300.. 250... 200.. ah yes! And out of the blue a friendly jumps into the middle and blam! Yer out thx to killshooter..

 Looking around you and judging how your team mates are fairing is all part of that great 'Situational Awareness' we are trying to learn.. but somehow, that immunity from friendly fire seem to encourage butting in between the target and the shooter to git in yer own shot - probably one of the worst cases of 'Situational Unawareness'.

 It feels just plane stupid when I'm about to shoot down somebody, and a friendly guy behind me chooses to spray their guns to get his own kill, and I have to pull up worrying because I might cause him a killshooter death. Wasn't 'checking your fire' always important?

 Can't there be any better solution than the killshooter? Other ways to penalize the butt-heads who shoot their own team down?  :rolleyes:

 Like maybe after the flight has ended, the shooter can be penalized like 'flight disabled for 20 minutes' or something. Since the 'immunity' is gone, people would look around much and check their fire carefully - 20 minutes of waiting around is pretty, much frustrating to anybody, so I think this would be sufficient enough to keep people from their own team on purpose.

 And it will feel kind of dangerous for 9~10 people to clam up the same flight path to git just one person down - since the chance of hitting a friendly(threat of being  penalized), or getting hit BY a friendly(danger of unwanted death) would both greatly increase..

 I think this sort of alternate solutions can..

 1) simulate the need of "SA" better
 2) would cause people to think twice before butting in
 3) and would still make people suffer if they shoot and damage a friendly(perhaps even more severely, since flying will be disabled for a certain time rather than just 'death')

 ..

 Of course, ultimately, the kill steals won't be solved without really good cooperation and SA in all participants of the attack, but just as kill shooter is a moderating influence, so is this 'pealization' - just an alternate one which might have better effects.

 There still will be people butting in to attempt kill steals, expecting their teammates to fly off, but this time, there really exists{/B] a danger of getting shot down by friendly fire in the process.

 What do you people think?  :confused:   :confused:

Offline Pepe

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About kill shooters...
« Reply #1 on: July 25, 2001, 01:34:00 AM »
Personally, I don't care about that. If I pushed the guy to that corner, I feel the victory is mine, regardless what the host might "think".

It's the same as giving cover to buffs. My goal is not to have that "you have killed xxxx" in the chat bar. If the bad guy is not a threat anymore, I win the battle.

I'm even more happy if a countryman finish him off.   :)

Cheers,

Pepe