Author Topic: AW's PNG vs KillShooter  (Read 140 times)

Offline WhiteHawk

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AW's PNG vs KillShooter
« on: January 12, 2002, 01:02:12 PM »
AW had a Persona Non Grata system for 2 friendly kills
 in 24 hour pereiod, but I think the KillShooter system is
better.   KS eliminates the rare arse whole who switches sides
to exact revenge on an old rival from a different country.:mad:

Offline akak

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AW's PNG vs KillShooter
« Reply #1 on: January 12, 2002, 02:52:38 PM »
I'm sure it can be made to prevent someone from switching sides after they became PNG.

Either way is fine for me, I've only gone PNG once in 8 years of playing AW and have yet to killshoot (knock on wood) myself in here, so I've got a handle on fire discipline.

Offline Gypsy Baron

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Re: AW's PNG vs KillShooter
« Reply #2 on: January 13, 2002, 03:26:17 PM »
Quote
Originally posted by WhiteHawk
AW had a Persona Non Grata system for 2 friendly kills
 in 24 hour pereiod, but I think the KillShooter system is
better.   KS eliminates the rare arse whole who switches sides
to exact revenge on an old rival from a different country.:mad:

 
 IMO there are times when a good FRAGGING is in order.

 Unfortunately "killshooter" prevents that :(

 At least with the "2 friendly kills = PNG" approach you
 could periodically extract some "satisfaction"...

 Of course there was that wonderful little "feature" that
 did NOT award a friendly kill to you if you died microseconds
 BEFORE your "victim", as in "sit on the spawn point with
 bay doors open - drop the bomb load when Mr. Dufus
 spawns"...

 Many a morons' behavior was "modified" by that little trick :)
Gypsy Baron  AW CPID 4580
B-17G 447th Bomb Group, 709th Bomb Squadron, Serial#42-31225

Scheherazade - Lt.Phillip P. Zanoya, Pilot

M/Sgt Kenneth N. Johnson, Crew Chief
126 missions without a single mechanical abort[/b