For what it's worth, I like the view system a lot. I agree that some head positions are a little excessive but I suspect those can be worked out in time. I normally fly the Spit and when taking off in a Me109 I was surprised when I bumped my head on the canopy and couldn't get any higher.
I agree about the Linda Blair business (just saw the Exorcist again on Saturday night at 1:00AM --- eeeeee!). But it's not that bad. I release the hat before going from 1 to 3 views so I goes through forward first; was it Mig Alley or Falcon4 that forced the head to do a roll between these views? Worked well.
I use the Snap-pan views and it works very well for me. I don't choose to use the instant views, but I can see why people might want them. Likwise the pan is too slow for knife fights, but still very useful to scan instruments, etc. I do an instrument "sweep" by using the full pan and zoom modes sometimes.
Kats, I really like the idea of affecting the pan speed based on G load. It might be too hard to implement, though, because of differing computer power: an older video card and CPU might pan less quickly than a newer rig in the exact same situation. Then it becomes hardware not ability... let's not forget missing rounds for the FPS challenged in WB 2.6.
Head movement is good with G effects, nice tunnel vision effect. Customizable views I think is absolutely brilliant. Zoom is the only real crutch, but I can see the need for it -- it comes at the expense of field of view and SA so there offsetting factors for the advantage... not to mention we start getting into more realistic visibility ranges by using it.
I really like other aspects, too. Especially some of the views in gunning positions. The belly turret feels amazing cramped
and there is a nice view of the interior of the plane when looking from the six view.
Indeed, 3d is the way to go. Inherently a loss of detail compared to 2d bitmaps for the same FPS use, but other factors make up for it. Apart from the strategic issues like being able to "look around" spars, cockpit shake, neck extension, etc, it also allows the player to set his or her own resolution without having to make separate artwork for each.
WB will certainly do the same in 3.0. GPL used it -- it's the way to go.
------------------
phaetnAT
Aces High Alpha Tester