Thx guys;
My goal here was twofold really;
The first being not to overcomplicate things by placing ALL the SA responsibility on killshooter. (ie:If it's reasonable, believeable, and realistic, MAYBE HTC will consider it).
Second; use the "KISS" principle. Mainly to insure that our 'snowball' actually DOES have a 'chance in hell'. [hehe]
Granted, I got a bit carried away in my earlier explanation of my idea. AND the current system DOES work. It is simple and effective. But the design's simplicity leaves it wide open for unchecked abuse by stupid, and / or greedy people.
When I was in the Army, I spent LOTS of time moving around with my finger next to the trigger of a loaded weapon. surrounded by friends who did too. And believe me, We were ALL PAINFULLY aware of who stepped in front of us, and vice versa. But once you took aim and fired at the ENEMY, Anyone stepping into that line of fire, Would certainly be shot. period. Hope for minor injury, But expect to die. Responsibility lay with the guy who moved into that line under his own power, Not the guy who mentally locked on an ememy tgt.
So my suggestion is that we keep the killshooter, But give a guy a break. ie: youre firing all ya got into a legit tgt.
green#2 swoops into ur line of fire. You're a responsible guy, and ya let go the trigger, But not b4 green 2 takes a burst.
(HERE WE INSERT WARNING TO BOTH PARTIES ???)
No harm no foul. But if grren 1 hits green 2 again, he dies. (IMO, at this point, Green 2's icon should begin to flash yellow>blue>white as channel 6 broadcasts the news of his dastardly deed for all to see)
Also, A "OUTTA MY WAY YOU &^%&^& KillJumpin' &^%!!!!" Button would surely help reduce the amount of profanity that would otherwise end up on the open channel at this point.
All BS aside, A simple 1 burst break, and a "GET OUTTA THERE!" button, couldn't hurt anything, And it just might stop blatant abuse of the system.
Thanks;
S!