Solutions:
Strat;
Instead of trains and trucks fixing strat targets and bases, their absence should degrade the strat target or base.
If a strat target does not receive a train for X amount of time, it goes down in production. Perhaps no trains arriving at a city for 45 minutes; city goes down 20%. For each additional 15 minutes without trains, city goes down another 20%. Players can bring in supply C-47s to make up for missing trains by keeping city from going down further, but, C-47s WOULD NOT REBUILD STRAT TARGETS!).
I like the idea of convoy destruction having a affect on the base. So long as there is some notification that it is occuring... maybe on a country alert or something. People should know that convoys have not been arriving at a base. It would be too easy for an ostwind to sit on the tracks nailing anything that aproaches without being observed.
If an airbase does not receive a convoy for X amount of time, it's fuel, ammo, troops and radar drop or become disabled (partially, for each missing convoy).
Excellent idea. Right now the convoys are virtually ignored... by both offense and defense.
The only worry or consideration I have is that this is not something that should be able to be denied in secrecy. If a convoy is destroyed... it needs to be broadcast.
Radar:
Changing a few aspects about the current radar status, could have a great impact on how the game is played.
#1. Abolish Enemy-Bar-Dar below 500 feet. Encourage sneak raids. Sneak raids would mean that players would have interesting options 99% of the time.
I totally agree. I do think that there should be some indication, however, when you are VERY near to a base. I seriously doubt any base was bombed in complete secrecy.
4 guys, with discipline, could capture an enemy base 100+ miles in enemy territory.
I don't necessarily think this is a good thing... see above.
#2. Abolish Enemy-Bar-Dar in enemy territory. No dots or bars 25 miles beyond friendly bases. As stated above, organized missions could at least get to within 25 miles of an enemy base before the enemy is warned Via radar. Enemy would still get a 5+ minute warning, enough time to oppose, but not always en-mass.
5 minutes is not enough time to oppose. Find a single plane that can climb to 20k in 5 minutes. AH does not have people patrolling. We do not have people joyous at the idea of flying for 1000 hours in order to get 2 kills. People just won't be sitting around waiting for this to happen. Right now there are indicators, and there still aren't that many people that get up to alt to intecept attacks. The majority of organized attacks I've seen faced perhaps 2 defenders at alt... seldomely more.
HTC, if you want to see more organization in the MA, give organized players a chance to be successful more often.
Your proposals really are more likely to make disorganization more successful. Making things easier is not the way to improve skills.
Hold Flight on Aircraft Carriers.
Sneaking an aircraft carrier into attack position, behind the front line, is nearly pointless because someone always launches from it while it is en route and gives away its position. If the commander of the CV could "Hold Flight", organized CV missions would take place often. Players would have confidence in the mission and sign up because they would know that the enemy would not have warning before the mission starts. Everyone who recognizes the value of the CV's location would become unified in their efforts.
Here is a major fallacy. Wouldn't no dar outside of 25 miles from a base make this a moot point? Or are you arguing that people should only be able to launch from a CV when it is right next to an enemy base... somewhere a CV would not historically have been. You want a change to promote completely a-historical behavior, citing other a-historical behavior as a reason.
Ironic.
Effect on Bomber Use:
Replacing the value of strat targets would increase the use of bombers in Aces High.
Reducing the effectiveness of radar would also mean that slow-climbing bombers would stand a better chance of making it to target at lower altitudes, thereby increasing the use of bombers in the MA. I don't know why, but I have always felt that HTC has been looking for ways to make bombers more relevant and used in Aces High.
Bombers need to be recognized for what they were... instruments. They won/captured absolutely nothing on their own. They denied, diminished and weakened things... they did not defeat them.
The bombers in AH have capabilities far exceeding those in real life. There have been so many concessions for the sake of gameplay that they have become quite silly in general.
If you are going to make it more difficult to detect bombers, you need to make it more difficult to fly them, gun from them and to destroy targets with them. You need to make targets more vague and have less of an obvious tactical impact. Remove the obvious/consistant cause and effect syndrome.
Then... you can start to argue how unfair things are for bomber pilots.
In general, incentive needs to be given for the organization of players in any sized group. When players find success by working together in small groups, they will develop greater knowledge, skills, and incentive to work in larger groups.
Incentive needs to be given to gang-bangs? Really? After all.. you argue that attacks should be harder to see coming. You argue that bombers should have more of an impact. You argue that defenders are too well equiped. You are basically arguing that anyone who organizes a large mission should have everything in place to ENSURE it is successfull.
I've got news for you... large missions are not what needs to be promoted in the MA. Common sense is. Right now that is not being used by either furballers or mission planners... or its so rare that we seldomely notice the few times it is used.
"OK.. now lets get the next base!" is not planning and strategy. All of your country being successfull on one front, while losing horribly on the other is not what needs to be promoted.
There simply needs to be more balance. More incentive to hold your home land and to realize that losing it is not an acceptable situation since you captured a little of someone else's.
The above ideas would make Aces High more interesting, less predictable, create greater options, and promote teamwork among players.
You want to slap a guarantee on organized mission success, but you feel it would be less predictable?
I strongly disagree
Balance... for defense and offense. Balance for furballers and strat. Balance. Balance. Balance.
AKDejaVu