I know it has to be a 64x64 8-bit Bitmap - are there any other constraints?
How do you get transparency effect - i.e. what RGB colour is read as transparent by the game?
Looking at other squadron bitmaps, it seems to be grey and RGB (176,176,176) seems to be common. Is that right?
Thanks alot.

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Koba
XO
No. 272 Squadron "Whispering Death"