Author Topic: Good luck with your CT  (Read 3039 times)

Offline Apache

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« Reply #15 on: January 30, 2002, 08:35:46 AM »
I see what Urchin is saying. I logged into AH lastnight and first checked out the CT. 14 online, 9 on one side, 5 on the other. My presence would have made it 2 to 1 odds our favor had I stayed.

Another thing I noticed was all in the arena were very experienced, excellent virtual pilots. The thought occurred to me that here is another reason why the CT is empty alot. I can see some who haven't gotten AH down yet or are new altogether in online flight sims, see these guys knowing they are hard core (based on comments on CT arena difficulty settings) and would probably get waxed anyway. The 2 to 1 odds just compound the problem.

Offline Corwin

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« Reply #16 on: January 30, 2002, 08:37:11 AM »
I have been in the CT many times and see folks take it upon themselves to even up the sides.  This is the antithesis of behavior in the MA.  Draw your own conclusions...
« Last Edit: January 31, 2002, 08:12:30 AM by Corwin »

Offline Tac

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« Reply #17 on: January 30, 2002, 08:40:56 AM »
Odd Urchin.. last night I logged on I saw several fields burning hard because the ju88s, tbms and b17s had been busy.

Offline Ripsnort

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« Reply #18 on: January 30, 2002, 08:46:09 AM »
Quote
Originally posted by Corwin
I have been in the CT many times and see folks take it upon themselves to even up the sides.  This is the antithesis of behavior in the MA.  Draw your own conclusions...


Yep, didn't really want to fly IJN aircraft yesterday afternoon, but did anyway to even the numbers up alittle.

Offline eddiek

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« Reply #19 on: January 30, 2002, 09:27:55 AM »
Heck, I switch sides all the time 'cause I don't like being outnumbered 2 or 3:1, and I ain't gonna do it to another guy.
If you log in and see the numbers leaning way in favor of one side or the other, why don't ya just log onto the underdogs and help out?   I got way better in the 190 and 109 just because I changed to keep sides balanced, and got more stick time in those birds than I normally would.
Like I said earlier, the CT may not be for everyone, but don't go putting it down just because it ain't your cup of tea.  I've gotten to where I prefer it to the MA, pretty much because of the matchups (Axis vs Allies, not so-called uber vs average planes).  
Yup, JimBear, I was there when the Allies had 4 fleets roaming offshore near A34, and I switched sides to help out, especially when ALL the guys flying Japanese bugged out and left the arena.  The solution to that one is one I mentioned earlier:  Hopefully someday HT will add two more shore batteries to the fields, with 2 of them AI controlled.  Heckuva lot more dangerous for fleet commanders to park offshore, and I think that alone would pretty much shut down the "park the fleet and vulch" stuff.  Japanese did the same to A47 earlier in the week, so it happens from players on both sides, not just Allies.

Offline Nifty

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« Reply #20 on: January 30, 2002, 10:18:09 AM »
unfortunately, it does come down to the "off-hours" milkrunning.

I logged on to check if UDP was working early one morning this week before leaving for work.  2 people were on, both allied and there was an allied base on the main Jap island and no bar dars anywhere.  Safe to assume that they were under 500ft milkrunning bases?  I think so.

I'm sure sometime, it'll be the japs that do the milkrunning in the off hours times.  Maybe rebuild times need to be shortened.  Town building and ack rebuild times should be shorter than hangar times (if this is possible, I haven't explored this aspect of the arena tables yet.)  If town buildings and ack pop up faster, one person is going to be able to milkrun the map, you'll need at least two people, one to knock out the town, and one to bring the troops at the same time.  Dunno if that would even help though...
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Offline Furious

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« Reply #21 on: January 30, 2002, 10:45:45 AM »
I gotta agree with both Urchin and Woton here.  This setup up blows.

The primary fault with the setup is the map and the second is the child-like/MA use of CV's.


No offense is meant to the CT CM's as both of these things are out of their control.


F.

Offline Ripsnort

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« Reply #22 on: January 30, 2002, 11:03:03 AM »
Well, it will get better, they're in the process of beta testing the user-made historical terrains for the CT.  

With score pages reflecting CT stats, and perk point system implemented, and a few historical terrains that actually "work" with strat, spawn points..it can only get better. Add to that more and more early war A/C that HTC folks are developing..

Offline deSelys

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« Reply #23 on: January 30, 2002, 11:11:31 AM »
mmm....when I log in, early afternoon CET, sometimes the CT is empty. I'm thinking, if another CT player sees that there is at least 1 person there, chances are that he'll join instead of heading towards MA.

But while I'm waiting for some company, I won't sit still in the tower or just fly circles in the air. Most of times I'll do some JABO, and I confess I've already captured a couple of fields that way :o.

However, if i stay alone for too long, I switch countries and grab another field to avoid disbalance.

Now, if another player joins, in most cases I won't team to continue the milkrunning land grabbing game.
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Offline Wotan

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« Reply #24 on: January 30, 2002, 12:38:36 PM »
Sorry if I came off wrong


I love the the ct I had flown there more then the main.

I have given and will give the cms a big fat Salute for stepping up on there time to do the research and get arenas set for us to have fun in.

I have no reason or inclination to assign blame for anything that happens in the ct to anyone else except us the folks who fly there.

look someone has to get it started in the ct. we want folks there. So if 1 guy or a couple are the ct I dont want them to log out of boredom but how do ya balance the impact of the land grabs.

I dont wanna take away your fun any more then lose mine until us folks who fly there come with some solution to accomodate the largest number possible the ct wont reach its full potential.

Boredom is the biggest nme of the ct. Not many folk wanna cap bases well away from the main fight or do recon in empty areas looking for nme cvs we dont have the numbers (53 last night wow).

I beggining to repeat myself but anyway ........I just wanted to clear a few things up.

Offline Saintaw

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« Reply #25 on: January 30, 2002, 12:49:24 PM »
Thank you for getting this sorted Wotan, much clearer and understandeable, to me at least

I will shut up now :D
Saw
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Offline WildBlue

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« Reply #26 on: January 30, 2002, 02:24:49 PM »
This is almost funny, I honestly think it's a matter of "you can't please everyone all of the time". When we put cv's just offshore, we're told that we're wrong, and dweebs,and vulchers, and whatever else. When we take the cv out a ways (my preference), we are accused of getting too much alt and "vulching", although how you vulch an enemy who is flying along at 8 or 10k is beyond me. It almost seems that if someone doesn't like the fact that they got killed, they just yell about "vulchers" and dweebs. I personally have never shot someone on a runway, and very rarely have I shot someone who didn't have at least enough alt and/or speed to manouver. If you stay below 2k all the time, don't squeak about "vulchers" killing you, it's your choice to stay low. And as far as the fleets, yes, we were flying from a cv last night, it's what our squad does. I noticed 2 of the fleets had no a/c enabled, so only 2 were upping birds, and one was a little farther out. When we tried to take the cv we were flying from farther out, some other player with a bit more rank took it out from under us and right back to shore. There was also once we couldn't land, as the cv had been destroyed, and we had to switch cv's... so there were not 4 cv's all just offshore all night. Had it not been squad night for us, yeah, I would have switched sides early on until it evened up later, I personally think the jap birds are fun to fly. And realistically, in this scenario and in reality, the allies simply had better birds. If you don't like this scenario, be patient, it will change soon, and maybe your pet scenario will be next. Okay, I got all that off my mind, don't anyone take it personally, was not meant to be an attack on anyone. Check the tanks on those flamethrowers to be sure they're full before you open up on me, lol.

Offline Sabre

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« Reply #27 on: January 30, 2002, 03:36:06 PM »
The solution to in-shore CV's is to separate the shore bombardment/amhib spawning function from the naval air ops functions.  You do this by creating two types of fleets, the CVBG (CV Battle Group) and the SAG (Surface Action Group).  In the Phillipine's terrain (once it's done), this is exactly how it is set up.  The CVBG's have no cruisers; just three flat-tops and four DE escorts.  The SAG's have three CA's (cruisers, for the nautically challenged) and four DE's.  Had I these options in the current terrain, I would only enable LVT's in the SAG's, and aircraft (by default) on the CVBG's.  I'm just sorry the SAB's don't have a battleship or two, in addition to the three CA's and four DE's.

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Offline Eagler

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« Reply #28 on: January 30, 2002, 03:47:31 PM »
Sabre

You guys ever think about a Midway type setup? One without any land bases and just a couple of cv's for each side? Quick resets but sounds fun/different ...
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Offline mrfish

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« Reply #29 on: January 30, 2002, 03:56:49 PM »
well...last night was kind of an exception though - its not always like that.

it was fdb squad night and we decided to all fight for the same country and support the ct for a night.

blame us if anyone for the dweebery - that field capture just turned into a drunken field ravaging :)

if its any consolation i saw hangtime commanding some goons out there and worrying about field capture.

come on what do you expect? sheesh sor-ry! try it again today, i'm sure the mood will be better in there.